[Map Editor] Add or remove optional details to the blocks

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Romain42
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[Map Editor] Add or remove optional details to the blocks

Post by Romain42 »

I suggested that in another topic, thus i make a quote :D

We were discussing about how restricted should be the access to the block modeling.

The idea is to have 2 tools : one ingame simple tool with which you can slightly change a block, and another tool that is rather comprehensive and restricted to experts, with which you can create your own blocks and import them to the game.
Romain42 wrote:
Hylis wrote:no, an ingame editor for the high definition block we have would be complicated anyway. It would be like including a car modeler. It is possible that we do a skin editor for block one day (meaning adding some 3D objects to an already existing bloc) but this is where you would fear of of too much variety. With block import, only a few of the community will be able to do it. Maybe some pros will even have fun on some week ends to make on or two. For example if they have a boring time during the week and really want to make games ^_^
And, would it be possible to REMOVE a part of a block with the editor or another ingame tool ?

I especially think about the streetlights on island and bay which make the race somewhat crashy when they take up some space in a jump or a transition... It could be the same with some trees on several environments, and so on. It could help much of us to not have to create a whole block only for that. ^^
For instance, this could be implemented as a feature like the "textures" in the map-editor. The user activates the feature, selects the block and choses among several detailed versions (with/without streetlights, and so on). I don't know how it is technically feasible.

Note that it is a fully distinct function than the block-import technology.
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: [Map Editor] Add or remove optional details to the block

Post by tcq »

It would be nice, to see something like a use of checkboxes (show fence, show latern ...) to be able to disable a few parts. I'm just thinking about the turbo signs in island.
noctrum
Posts: 5
Joined: 18 Jun 2010, 16:47

Re: [Map Editor] Add or remove optional details to the block

Post by noctrum »

tcq wrote:I'm just thinking about the turbo signs in island.
+1 or the tunnel entrance sign, maybe not making them solid objects in the first place is probably a better idea.
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Romain42
Posts: 297
Joined: 17 Jun 2010, 12:25
Location: France|Rhône-Alpes|Loire
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Re: [Map Editor] Add or remove optional details to the block

Post by Romain42 »

Actually, it could be linked to this feature asked in the french part :
http://forum.maniaplanet.com/viewtopic.php?f=35&t=191

Although it's not exactly the same thing, the same technology could deal with both.
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