
We were discussing about how restricted should be the access to the block modeling.
The idea is to have 2 tools : one ingame simple tool with which you can slightly change a block, and another tool that is rather comprehensive and restricted to experts, with which you can create your own blocks and import them to the game.
For instance, this could be implemented as a feature like the "textures" in the map-editor. The user activates the feature, selects the block and choses among several detailed versions (with/without streetlights, and so on). I don't know how it is technically feasible.Romain42 wrote:And, would it be possible to REMOVE a part of a block with the editor or another ingame tool ?Hylis wrote:no, an ingame editor for the high definition block we have would be complicated anyway. It would be like including a car modeler. It is possible that we do a skin editor for block one day (meaning adding some 3D objects to an already existing bloc) but this is where you would fear of of too much variety. With block import, only a few of the community will be able to do it. Maybe some pros will even have fun on some week ends to make on or two. For example if they have a boring time during the week and really want to make games ^_^
I especially think about the streetlights on island and bay which make the race somewhat crashy when they take up some space in a jump or a transition... It could be the same with some trees on several environments, and so on. It could help much of us to not have to create a whole block only for that. ^^
Note that it is a fully distinct function than the block-import technology.