[Valley] Missing blocks, objects, animations

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TMarc
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[Valley] Missing blocks, objects, animations

Post by TMarc »

This topic is to regroup the blocks which would make Valley more complete, I'll update it with the time and increasing editor discoveries 8-)

â–  simpler (smaller) road signs that can be placed much easier than 6-4-x on road type 1-x-x
   Image Image Image
   Those are much too big for country road Image, the better fit to highways only.
   Better do this: Image
   Or put this Sign before giratory roads.
   Finally see also signs like Nouillorc etc.

â–  road type 1-x-x tunnels
   Image

â–  more variation on road type 2-5-x, e.g. exit to road type 1-x-x (like 1-4-x)
   Image + Image = Image

â–  more variation on tunnels of double road 3-4-x (already mentioned somewhere)
   Image

â–  small hump on road 1-x-x (just like 2 times 1-2-4, but in only one or two blocks lenght) for short bridges: 1-2-5
 1-2-4: Image :arrow: Image Image

â–  block 5-1-9 should not necessite a 3x2 footprint to connect to a field, as that can also be minimum 2x2
   Image
   Because it actually takes 3x2 (probably because of the fence and the trees?) Image

■ field terraform block n°5 should also work on base grid (1x1) not only from 2x2 on.
    Image

â–  allow to place trees (individual blocks like in Canyon, or "overlay") on slopes of mountain type 1 without limitation
â–  Ducks and swans swimming on the water surfaces
â–  bovine, tractors on the fields
â–  Small and larger river boats ("Peniches") (Meuh21)
â–  concrete or stone fixations on the river sides, inland water anchorage and harbor docks

Edit 22-07-2013:
Thanks for your nice additions already :thx:

- added block thumbnails 8-)
â–  Block 2-5-7 should have a back side sibbling 1-5-8
    2-5-7: Image

â–  grass path (less or smaller decals to make the trail more visible), same for fields
â–  a standalone CP on grass (Meuh21), also requested similarly for Canyon
â–  direct transitions from 5-3/4-x to 1-x-x and 2-x-x (tcq)
â–  a tunnel entrance between 5-1/3-2 and 5-1/3-3 (tcq)
â–  90 degree tunnel curve in a 1x1 block (tcq)
â–  a tunnel CP for the 3-4-x block series (tcq)
    3-4-1: Image
â–  signs as skinable custom objects (tcq)
â–  stackable corners for blocks 4-5-x (skeleton)
   4-5-1: Image

Edit 24-07-2013

â–  Windmills need red light at sunrise, at sunset and at night (TMarc)
Windmill 6-4-7 Image should have red blinking light:  Image
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meuh21
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Re: [Valley] Missing blocks, objects, animations

Post by meuh21 »

- Block "Grass" (offroad) CP
TMarc wrote: - Small and larger river boats ("Peniches")
- concrete or stone fixations on the river sides, inland water anchorage and harbor docks
Je suis grillé :mrgreen:
Image
Tests made in Canyon before Valley release. Will be in Raid Valley but not in the first version (too many other things to build...).
TMarc wrote: - bovine, tractors on the fields
Raffi_M is working on this : http://www.maniapark.com/forum/viewtopi ... 4&start=60
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Rots
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Re: [Valley] Missing blocks, objects, animations

Post by Rots »

meuh21 wrote:Raffi_M is working on this : http://www.maniapark.com/forum/viewtopi ... 4&start=60
If nadeo would add it as an official object ... would be great :)
Image
Image
Image
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Re: [Valley] Missing blocks, objects, animations

Post by tcq »

Additional to what TMarc said:
- direct transitions from 5-3/4-x to 1-x-x and 2-x-x
- a tunnel entrance between 5-1/3-2 and 5-1/3-3
- 90 degree tunnel curve in a 1x1 block
- a tunnel CP for the 3-4-x block series
- signs as skinable custom objects.
Fix
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Re: [Valley] Missing blocks, objects, animations

Post by Fix »

That would be helpfull to replace x-y-z names by whitestar block pictures when possible (I know it's additional work).
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Skeleton
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Re: [Valley] Missing blocks, objects, animations

Post by Skeleton »

If I build this (see image) I can't finish corners off, I think AreanaBorderSmallOpenCornerOut and AreanaBorderSmallCornerOpenIn which would be able to stack on top of each other would be a great addition :D

Image
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TMarc
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Re: [Valley] Missing blocks, objects, animations

Post by TMarc »

meuh21 wrote:
TMarc wrote: - Small and larger river boats ("Peniches")
- concrete or stone fixations on the river sides, inland water anchorage and harbor docks
Je suis grillé :mrgreen:
Image
Tests made in Canyon before Valley release. Will be in Raid Valley but not in the first version (too many other things to build...).
Extra :clap: :1010
Mais.. la péniche...il en manque la moitié, non? :shock:
Nan, je reste patient, c'est trop beau 8-)
meuh21 wrote:
TMarc wrote: - bovine, tractors on the fields
Raffi_M is working on this : http://www.maniapark.com/forum/viewtopi ... 4&start=60
pas mal non plus, merci :thumbsup: :thx:
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TMarc
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Re: [Valley] Missing blocks, objects, animations

Post by TMarc »

Fix wrote:That would be helpfull to replace x-y-z names by whitestar block pictures when possible (I know it's additional work).
Done, for what I could do this evening 8-)
And before you ask: the small squares â–  are done with ALT+254, and the insets are are done with 3~4x ALT+255 (copy&paste them does not always work!).
tcq wrote:Additional to what TMarc said:
- direct transitions from 5-3/4-x to 1-x-x and 2-x-x
- a tunnel entrance between 5-1/3-2 and 5-1/3-3
tcq, what do you mean with 5-3/4-x and 5-1/3-2? I did not get it :oops:
Please refer to the Valley Blocks Overview :)
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Re: [Valley] Missing blocks, objects, animations

Post by tcq »

tcq wrote:Additional to what TMarc said:
- direct transitions from 5-3/4-x to 1-x-x and 2-x-x
We have so far Image and Image
A direct transition from Image to Image and to Image would be much appreciated.
And additional, also a transition that leads from Image to Image
tcq wrote:Additional to what TMarc said:
- a tunnel entrance between 5-1/3-2 and 5-1/3-3
Sorry TMarc, made a number mistake here :) What I meant was, that we miss a tunnel entrance that is between this two. Image and Image
tcq wrote:Additional to what TMarc said:
- 90 degree tunnel curve in a 1x1 block
Being able to build a tunnel track as it is possible with the normal street. Just like on bay.
Instead of Image, this block can't be used for sharp 90 degree curve. Such is possible on bay or snow for example, where the standard tunnel block has the functionality of this block Image. If this should not be possible, then at least a sharp 90 degree curve as in the island environment would be a great addition.
tcq wrote:Additional to what TMarc said:
- a tunnel CP for the 3-4-x block series
This block as a CP block. Image.

And furthermore. Give the whole tunnel block range for all tunnel styles. I'm missing equivalent blocks for of ImageImageImageImageImageImageImageImageImage for the small tunnels.
YonCan
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Re: [Valley] Missing blocks, objects, animations

Post by YonCan »

TMarc wrote: â–  simpler (smaller) road signs that can be placed much easier than 6-4-x on road type 1-x-x
   Image Image Image
Those are much too big for country road
It's not just that they are too big for many occasions, but it's also a problem that you also need a free and even space adjacent to the road so the pedestal of the road sign can be placed (I think, that's what you mean with "can be placed much easier"). Free to place hovering sign blocks like in Stadium wouldn't look very good in Valley. So, the simplest solution would be some road signs that are already connected to the road like in the transition block 2-5-7 Image, for every road type (including the wide tunnel).

  
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