Custom car models have low polycount in game[fixed]

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trackmaniac64
Posts: 10
Joined: 19 Jul 2011, 04:47

Custom car models have low polycount in game[fixed]

Post by trackmaniac64 »

I'm not sure if anyone else has noticed this, but with certain custom models I'm having a strange problem.

They have very very low polycounts in-game.

On the model select screen they render just fine and look great, but as soon as I actually start a race the model shown is this horrible low resolution thing. The surrounding track/blocks look fine, however.

I've gone into the Nvidia Control Panel and set everything to highest quality, and set all the game settings to highest quality too. This only occurs with some models.

Is there a way to force the game to use high-poly models?

Thanks.
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Rots
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Posts: 1101
Joined: 01 Sep 2010, 14:39
Location: España, Barcelona

Re: Custom car models have extremely low polycount in game

Post by Rots »

did you check this?
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It depends also on the 3d model itself.
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trackmaniac64
Posts: 10
Joined: 19 Jul 2011, 04:47

Re: Custom car models have extremely low polycount in game

Post by trackmaniac64 »

Whoops, looks like I missed that option.

That seems to have fixed the problem. Thanks!
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