Hello,
I'm new to custom blocks in MP and i want to ask how the name of the material with ingame textures has to be.
I named my material _TDSN_TechSafe_TechSafe.
Then i noticed ingame: the texture of the object is pretty weird. I want the textures to have the textures of the current title. (In this case: TechSafe_D.dds or how this thing is named.)
How to name the material of custom blocks?
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- kaeptniglu
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- Joined: 17 Jan 2013, 21:32
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Re: How to name the material of custom blocks?
In NadeoImporter zip package, there is a file named NadeoImporterMaterialLib.txt, in this file there is the list of all material you can use. (all Nadeo texture included in game)
For example :
DMaterial TechSafe, then you have to simply write TechSafe in Material in blender.
_TDSN at start of your material name is only if you want to use your textures and not Nadeo textures.
For example :
Code: Select all
DMaterial(TechSafe)
DSurfaceId (TechSafe)
DUvLayer (Lightmap , 0)
DTexture( TechSafe_D.dds)
DTexture( BaseGround_X2.dds)
DTexture( Tech_S.dds)
DTexture( Tech_N.dds)
_TDSN at start of your material name is only if you want to use your textures and not Nadeo textures.
- kaeptniglu
- Translator
- Posts: 68
- Joined: 17 Jan 2013, 21:32
- Manialink: CaptainIglu
- Contact:
Re: How to name the material of custom blocks?
Thanks spaii 

Re: How to name the material of custom blocks?
You're welcome! 

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