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How to name the material of custom blocks?

Posted: 01 Aug 2013, 12:08
by kaeptniglu
Hello,
I'm new to custom blocks in MP and i want to ask how the name of the material with ingame textures has to be.
I named my material _TDSN_TechSafe_TechSafe.
Then i noticed ingame: the texture of the object is pretty weird. I want the textures to have the textures of the current title. (In this case: TechSafe_D.dds or how this thing is named.)

Re: How to name the material of custom blocks?

Posted: 01 Aug 2013, 12:35
by spaii
In NadeoImporter zip package, there is a file named NadeoImporterMaterialLib.txt, in this file there is the list of all material you can use. (all Nadeo texture included in game)

For example :

Code: Select all

	DMaterial(TechSafe)
		DSurfaceId	(TechSafe)
		DUvLayer	(Lightmap		, 0)
		DTexture( TechSafe_D.dds)
		DTexture( BaseGround_X2.dds)
		DTexture( Tech_S.dds)
		DTexture( Tech_N.dds)
DMaterial TechSafe, then you have to simply write TechSafe in Material in blender.

_TDSN at start of your material name is only if you want to use your textures and not Nadeo textures.

Re: How to name the material of custom blocks?

Posted: 07 Aug 2013, 22:41
by kaeptniglu
Thanks spaii :thumbsup:

Re: How to name the material of custom blocks?

Posted: 08 Aug 2013, 13:00
by spaii
You're welcome! ;)