Crash To Desktop
Posted: 22 Dec 2013, 17:32
If the logfile only makes no sense, why does the game create them on a crash?TMarc wrote:A bit more information of what you were doing would be nice,
because it is not written in the crashlog, so the crashlog alone is not really helpful.
Code: Select all
[GameCtnApp] init challenge '$fffBattle - $w$d0aHalogen $fffThree', 'L9EE1dTbKq4TWLNu5pJzSX0Niwd', env= Storm, deco= Land48x48Night
[CrashInfo] Corrupted ReadString? (Length = 1 593 835 520)
Nope, because it was only once. After starting the game again, all was fine at that map and same server (Dust//Battle).TMarc wrote: Could you try to reproduce it with the debug version?