Crash To Desktop
Moderator: NADEO
Crash To Desktop
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Crash To Desktop
A bit more information of what you were doing would be nice,
because it is not written in the crashlog, so the crashlog alone is not really helpful.
Could you try to reproduce it with the debug version?
because it is not written in the crashlog, so the crashlog alone is not really helpful.
Could you try to reproduce it with the debug version?
Re: Crash To Desktop
If the logfile only makes no sense, why does the game create them on a crash?TMarc wrote:A bit more information of what you were doing would be nice,
because it is not written in the crashlog, so the crashlog alone is not really helpful.
Code: Select all
[GameCtnApp] init challenge '$fffBattle - $w$d0aHalogen $fffThree', 'L9EE1dTbKq4TWLNu5pJzSX0Niwd', env= Storm, deco= Land48x48Night
[CrashInfo] Corrupted ReadString? (Length = 1 593 835 520)
Nope, because it was only once. After starting the game again, all was fine at that map and same server (Dust//Battle).TMarc wrote: Could you try to reproduce it with the debug version?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
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