Crash To Desktop

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undef.de
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Crash To Desktop

Post by undef.de »

Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

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TMarc
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Re: Crash To Desktop

Post by TMarc »

A bit more information of what you were doing would be nice,
because it is not written in the crashlog, so the crashlog alone is not really helpful.

Could you try to reproduce it with the debug version?
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undef.de
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Joined: 06 Apr 2011, 21:57
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Re: Crash To Desktop

Post by undef.de »

TMarc wrote:A bit more information of what you were doing would be nice,
because it is not written in the crashlog, so the crashlog alone is not really helpful.
If the logfile only makes no sense, why does the game create them on a crash?

Code: Select all

[GameCtnApp] init challenge '$fffBattle - $w$d0aHalogen $fffThree', 'L9EE1dTbKq4TWLNu5pJzSX0Niwd', env= Storm, deco= Land48x48Night
[CrashInfo] Corrupted ReadString? (Length = 1 593 835 520)
TMarc wrote: Could you try to reproduce it with the debug version?
Nope, because it was only once. After starting the game again, all was fine at that map and same server (Dust//Battle).
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
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