It's difficult to implement these technology for a little studio. It requires time and competences for this.
And for Mantle, it's useless when the processor isn't the problem of performances, and here I think Mantle will be useless, the CPU isn't the problem, but more GPU (GPU = graphics, CPU = network, gameplay...).
You can see this with some widgets.
Graphics Card Related Features?
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Re: Graphics Card Related Features?
i wait since MP Alpha for a working anti antialiasing. And it doesn't look like they will implement it in near future
So i don't think we will ever see anything from the list above.
BTW PhysX is pretty useless in MP because there aren't any effects that would benefit from it

BTW PhysX is pretty useless in MP because there aren't any effects that would benefit from it
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
Re: Graphics Card Related Features?
A player get eliminated and vaporises. He doesnt move anymore once he got hit.spikeballthehedgehog wrote:It could make things like driving on dirt in TM look better and better killing effects in SMTheBigG. wrote:BTW PhysX is pretty useless in MP because there aren't any effects that would benefit from it
You are thinking about other games where they use ragdoll physics, maybe?
The neverending waiting game has to stop.
Re: Graphics Card Related Features?
AFAIK, for G-Sync you only need a compatible display, and any games will use it automatically, no special support is required!
Re: Graphics Card Related Features?
oow?spikeballthehedgehog wrote:With Nvidia we have:
...and ShadowPlay (Already works with MP)
how then?
Re: Graphics Card Related Features?
ahhh ^^ so actually is doesnt work like i thought, u just stream ur desktop with itspikeballthehedgehog wrote:Just have it enabled in Geforce Experience and run MP in fullscreen mode

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