Um die Open Beta zu spielen oder zu testen, gehen sie einfach auf der Spielerseite, dann unter Account > Optional Updates auf "Ja" drücken, Maniaplanet normal starten und updaten

Seien sie bewusst, dass das Update von Maniaplanet ca. 130 MB beträgt und pro titel um die 1 GB groß sein kann (falls schon runtergeladen, nur 150 MB) (1.5 GB für ShootMania Storm).
Soit wünsche ich euch viel Spaß im neuen Maniaplanet

Hier nochmal Hylis Zitat aus dem englischen Forum: http://forum.maniaplanet.com/viewtopic.php?f=8&t=27325
Hylis wrote:Hello,
To be in the beta tonight, go to
https://player.maniaplanet.com/account/optional-updates
and select 'yes'![]()
Then you can launch Maniaplanet as usual (not yet in Steam) to have Maniaplanet 2 to update to Maniaplanet 3.
Be aware that the size of the update is around 1GB per title (1.5 GB for Storm)
Our goal is to open the version for testing today and to release the update tomorrow. We intend to update directly the Maniaplanet you use, if you want to test tonight, or tomorrow if you find this scary to be among the first ^_^ I will explain in the topic soon how to do.
Here is a list of some interesting things of this update.
Keep in mind that a lot is done for expert users that will then be capable to make more interesting things themselves!
See you soon online \o/
Main Changelog
Maniaplanet
- titles: a new home for news and advertising by players
- titles: quick overlays on all station & accessible from anywhere with browse of servers
- titles: a store with most popular titles with a download, install & play simple system
- titles: automatic CDN and delta update of paks inside the files itself
- titles: custom solo medal rankings
- titles: rolling demos in the titles
- server: matchmaking easier hosting
- buddies: major improvements and a better interface
- script: numerous features: minimap, playsound, hide UI, trigger MT tracks etc.
- script: update without server restart
- mediatracker: a global ambiance mediatrack + clip options InClip & isCycling
- maps: map size limit at 2MB
- mods: atmospheric custom settings: sky (fog & light) and HDR (bloom, tonemap)
- mods: regenerate textures and atmospheric settings without reloading the map
- items: start, spawn and checkpoints, lights can be made as items
- render: occulus rift enabled
- optimizations: global CPU optimization, loading times, scripts etc.
- optimizations: GPU optimization for 'very fast' configurations
Shootmania
- gameplay: the freelook key, binging suggestion: space bar
- gameplay: new cylinder hitbox
- gameplay: progressive walljumps, jump in underground, stamina +20% max, -50% cost on powerjump and others
- netcode: the netvision layer
- netcode: various optimisations
- netcode: anticheat improvements
- render: near polygons clipping fixed
- render: primary weapons projectiles visuals, sounds improvements
- bots: new types are possible: aerial and from different size
- moods: improved quality (but all ligthmaps should be computed again)
- profile: can define a posture for the podium
- modes: new score table and AFK management for all modes
- Royal: Multi teams option. Start in teams (depend of the number of spawn) and end like before (ffa)
- Elite: Priority management (ex: laser over rockets) and hard points limit over tie break, dodge display
- Elite: UI in replays (press F9 to keep your favorite and download after)
- Obstacle: possible to quickly respawn at last CP
- Siege : Complete rewrite of the mode.Option of switch weapons
- Blocks: teleport, force field, gates, loud fan to block sounds
- Blocks: more bunkers, fences, woods, stones, walls, signs etc.
Trackmania
- multienv possible and a Trackmania 2 title with all modes
- carmix possible in multienv title: Select any TM² car in Canyon or Valley map editor
- modes: all redone
- script: general improvement to enable custom modes
- solo: add ghost & medals to custom campaigns
- Stadium 64x64 No Stadium decoration for custom titles
- server: relay servers & partial information on spinning wheels for online replays
- ladder: echelon and tags in all scripted mode scoreboards
Experimental features
- action maker: weapon and animations
- item editor: bots, pick up, spot and decoration
- air & mix mapping: place blocks without pillars & place ghost blocks without constraints
Upcoming features
- parental lock
- the universal demo