@nadeo; movement inovation

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maiiden
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Joined: 25 Jan 2013, 01:10

@nadeo; movement inovation

Post by maiiden »

hi nadeo team, thx so far far for a really good game, friends and me enjoy it much. by the way i want to make a suggestion for improving the movement a bit.

i think the stamina system works very well, but sometimes it is frustrating when you lose speed, so whats about the idea to regenerate stamina while you in the air. i mean with every jump your stamina regenerates a bit (not really much, but a bit to hold up speed with the right use of stamina and jumping).

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djhubertus
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Re: @nadeo; movement inovation

Post by djhubertus »

+0

i don't want more bunny hoping.
My Gamemodes:
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maiiden
Posts: 62
Joined: 25 Jan 2013, 01:10

Re: @nadeo; movement inovation

Post by maiiden »

that has nothing to do with bunnyhoping, only with constand speed ;)
gursk
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Joined: 01 May 2014, 18:04

Re: @nadeo; movement inovation

Post by gursk »

About the movement system in SM (only Elite so far, didn't check other titles) someone explain this to me..It felt like playing against LMFAO performing Party Rock Anthemhttps://www.dropbox.com/s/xzmqjgsxejhy3 ... tolo-1.png
novationx
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Re: @nadeo; movement inovation

Post by novationx »

gursk wrote:About the movement system in SM (only Elite so far, didn't check other titles) someone explain this to me..It felt like playing against LMFAO performing Party Rock Anthemhttps://www.dropbox.com/s/xzmqjgsxejhy3 ... tolo-1.png
its a backflip. If you jump of a high block/building you'll do a backflip.

If your on the floor/ground it will look like in the screenshot. Im not a fan of it either :)
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Hylis
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Re: @nadeo; movement inovation

Post by Hylis »

it was not intended to be in the version, that's a test made in 2010 that popped up because of old serer with new client + new key binding ^_^
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