[ActionMaker] Weapon base. Burst mode

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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

[ActionMaker] Weapon base. Burst mode

Post by phil13hebert »

Hello guys, I created a weapon base that help to easily create a gun with burst mode :D
All you have to do is to play with the settings :
  • S_BurstMode : Enable the burst mode on the weapon
  • S_BulletPerBurst : The number of bullet shooted per burst
  • S_BurstBulletsDelay : The delay between shots from a burst (in milliseconds)
Image
Have fun with this :thumbsup:
Download link
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
novationx
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Re: [ActionMaker] Weapon base. Burst mode

Post by novationx »

great work :)

Is it already possible to use custom weapons in custom titles?
The neverending waiting game has to stop.
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fleo
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Re: [ActionMaker] Weapon base. Burst mode

Post by fleo »

Hell yeah! Haven't you tried custom weapons yet?
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kadaz
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Re: [ActionMaker] Weapon base. Burst mode

Post by kadaz »

I downloaded this, yet when I loaded it up and played in a map, nothing shows, its invisible, yet I can see it hit the walls, from the dust marks.. missing something here?
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fleo
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Re: [ActionMaker] Weapon base. Burst mode

Post by fleo »

It's a base, I guess you have to add a projectile and everything.
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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: [ActionMaker] Weapon base. Burst mode

Post by phil13hebert »

fleo wrote:It's a base, I guess you have to add a projectile and everything.
Exactly. To use it, you need to go in the action maker. It's a base to help creating a weapon.
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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kadaz
Posts: 383
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Location: British Columbia
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Re: [ActionMaker] Weapon base. Burst mode

Post by kadaz »

:3 Got it, for goodness sake,thanks, now I can see how this works, I will enjoy. (8
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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: [ActionMaker] Weapon base. Burst mode

Post by phil13hebert »

Now that a "action maker" subforum exists, is it possible for a moderator to move this topic there :)
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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