Hi,
I'd like to know how to avoid this bug from the replay editor that I show here :
https://www.youtube.com/watch?v=pdBXlQd ... tube_gdata
(sorry for the bad quality I wanted to make it really quickly)
as you can see, the camera just flips itself at each customized cam
thanks for your help
bug in the replay editor
Moderator: English Moderator
Re: bug in the replay editor
this is relatively easy to describe, perhaps not easy to fix.
apparently you rotated the camera by ~360° or several times more while or after placing it around its Z axis (considering that the game plane is X/Y horizontally and Z is the vertical axis).
All you have to do is to click on the camera path track, select the key point there, and then rotate the camera backwards of the direction it rotates in the preview.
The smooth movement comes from the spline curve. See the camera path as a thread that is loosely placed. The camera always looks in the direction of the thread at every place. Now if you rotate the camera in the MediaTracker, this will cause very small loops of the thread, like it was rolled up.
Unfortunately there is no display of the actual camera path, neither by a 3D line, nor by a vector arrow.
apparently you rotated the camera by ~360° or several times more while or after placing it around its Z axis (considering that the game plane is X/Y horizontally and Z is the vertical axis).
All you have to do is to click on the camera path track, select the key point there, and then rotate the camera backwards of the direction it rotates in the preview.
The smooth movement comes from the spline curve. See the camera path as a thread that is loosely placed. The camera always looks in the direction of the thread at every place. Now if you rotate the camera in the MediaTracker, this will cause very small loops of the thread, like it was rolled up.
Unfortunately there is no display of the actual camera path, neither by a 3D line, nor by a vector arrow.
Re: bug in the replay editor
good luck!
you might repeat the steps of rotating the camera little bit more backwards, and play the preview to see the result, several times until it is fine.
Or very easy: you can remove the camera track, and place a new one
you might repeat the steps of rotating the camera little bit more backwards, and play the preview to see the result, several times until it is fine.
Or very easy: you can remove the camera track, and place a new one

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