[Weapon Issue] Tweak starting point/origin of projectile

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novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

[Weapon Issue] Tweak starting point/origin of projectile

Post by novationx »

Hi there,

I made a weapon and I have 2 problems with it :/ The weapon is made with projectiles. (No beam)


Problem: The origin of the projectile is random.
GOOD (2% of the time - Usualy after I switched to desktop):
https://www.dropbox.com/s/4tr423bh22rpi ... 0close.jpg

BAD (98% of the time when I fire):
https://www.dropbox.com/s/phb8u0zdhidsp ... %20far.jpg

Question:
Is there a way to tweak the starting point/origin of the projectile?


-------------------------------

Problem: Visual difference between player shooting the weapon & player looking at the person shooting.

I made this weapon in the editor the way I wanted it to look. But when testing it with other players I can barely see the trail and the weapon becomes 99% invisible.

There is a visual difference between what you see & others see :/
The ideal outcome would be a lightning gun with a continous beam of projectiles. The beam needs to dissapear fast to maintain high visibility ingame.


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