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The LoD Thread - Report "Level of Detail" Issues here

Posted: 17 Feb 2015, 17:11
by novationx
First of all I would like to ask if this is 'LoD' is done 'manually'? Like, do you create high & low quality versions of each block? Wouldn't it be great if the game would look really clean on lower settings with not a lot of detail instead of what we have now?

Anyways, it's very annoying to see these little graphical changes pop-up everywhere when you're playing. It's everywhere and once you realise its there ( like me ) then it becomes distracting.

Then there are also those bugged shadows which makes everything uglier than it should be.

Ugly Shadows Everywhere!
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Level of Detail
Good ( 1cm left of my crosshair - the border )
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Bad ( 1cm left of my crosshair - the border )
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If you want, you could look your game look awesome on low settings which is what most players have. :oops:

Re: The LoD Thread - Report "Level of Detail" Issues here

Posted: 17 Feb 2015, 18:56
by Hubby
My 'old' thread .. do not expect a 'fix' soon :|

Yeah, It's stadium , but it's the exact same issue , so I think it's still relevant .

viewtopic.php?f=427&t=21386

Re: The LoD Thread - Report "Level of Detail" Issues here

Posted: 17 Feb 2015, 19:02
by novationx
Hubby wrote:My 'old' thread .. do not expect a 'fix' soon :|

Yeah, It's stadium , but it's the exact same issue , so I think it's still relevant .

viewtopic.php?f=427&t=21386
Yeah sorry I dont read Trackmania forums ^^

Anyways, is this the convential way to have performance boosts? I never had this kind of experience in other games.

Re: The LoD Thread - Report "Level of Detail" Issues here

Posted: 28 Feb 2015, 19:49
by novationx
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:( 1cm above my crosshair.

Re: The LoD Thread - Report "Level of Detail" Issues here

Posted: 28 Feb 2015, 22:57
by TMarc
you can't always have full details with endless distance ;)

There should be some kind of smooth transition between LoD models and mipmaps.

Re: The LoD Thread - Report "Level of Detail" Issues here

Posted: 01 Mar 2015, 00:00
by novationx
TMarc wrote:you can't always have full details with endless distance ;)

There should be some kind of smooth transition between LoD models and mipmaps.
I am very aware of that, but Eole asked me to keep reporting when it are "obvious" "bugs".
Trust me, he can fix this and then everyone will benefit.

Re: The LoD Thread - Report "Level of Detail" Issues here

Posted: 01 Mar 2015, 14:04
by novationx
Image

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the white border of the tree-block.

Re: The LoD Thread - Report "Level of Detail" Issues here

Posted: 01 Mar 2015, 15:06
by TMarc
are you playing with low resolution?
the textures look really ugly :?

Re: The LoD Thread - Report "Level of Detail" Issues here

Posted: 01 Mar 2015, 15:57
by novationx
TMarc wrote:are you playing with low resolution?
the textures look really ugly :?
Yes, with my @"éç§ç§!!@ NVIDIA 970 :p
( Unsteady 200-300fps )

Re: The LoD Thread - Report "Level of Detail" Issues here

Posted: 01 Mar 2015, 17:51
by TMarc
you did not give it back and upgrade to 980? :roll: :lol: