Hi kremsy,
thank you for the report. The bug has been fixed in Trackmania and you will be able quite soon to use your manialink with the previous z position.
Have a nice day,
-- noyranea
Manialink z-Offset Bug [Trackmania]
Re: Manialink z-Offset Bug [Trackmania]
It would be good to know what are the maximum values (in negative and positive) for the z-axis.noyranea wrote:thank you for the report. The bug has been fixed in Trackmania and you will be able quite soon to use your manialink with the previous z position.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
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Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Manialink z-Offset Bug [Trackmania]
Maximum and minimum values are ±80. However, the value is snapped if outside the range, meaning that controls with -80 or less z will still be displayed (though randomly ordered), as will be controls with a z of 80 or more.
You shouldn't bother about it too much though, since the manialink language will soon be updated, featuring a major change in the "z" coordinate. I'll keep you informed with a post in the Manialink section, when time has come.
Have a nice day as well
-- noyranea
You shouldn't bother about it too much though, since the manialink language will soon be updated, featuring a major change in the "z" coordinate. I'll keep you informed with a post in the Manialink section, when time has come.
Have a nice day as well

-- noyranea
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