Hi,
after some years i found that for spectators there is a little on GUI overlays so i started to design some.
https://www.dropbox.com/s/2of7tu24nl110 ... g.png?dl=0 is the current version where i modified it to tell some more data.
https://www.dropbox.com/s/ox4yfh297ju10 ... r.png?dl=0 was the first version and i changed some stuff as you can see in the first picture.
Feel free to give your opinoin.
[POC] TeamMode GUI Overlay Trackmania
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- w1lla
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[POC] TeamMode GUI Overlay Trackmania
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Re: [POC] TeamMode GUI Overlay Trackmania
nice
Perhaps only a little bit too large.
And I would somehow highlight the current player's status / results in a brighter blue/red.

Perhaps only a little bit too large.
And I would somehow highlight the current player's status / results in a brighter blue/red.
Re: [POC] TeamMode GUI Overlay Trackmania
How does the original look like?
Personally i think also - as TMarc told - its a little bit too large. Also i think its too blue/red and too separated, i would like to group the Widgets on Player basis inside then the Best-/Last-Times... maybe like this
Personally i think also - as TMarc told - its a little bit too large. Also i think its too blue/red and too separated, i would like to group the Widgets on Player basis inside then the Best-/Last-Times... maybe like this
Code: Select all
+---------------------+
| Player Nickname |
| Best Time: 1:33.127 |
| Last Time: 1:33.127 |
+---------------------+
+---------------------+
| Player Nickname |
| Best Time: 1:33.127 |
| Last Time: 1:33.127 |
+---------------------+
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
- w1lla
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Re: [POC] TeamMode GUI Overlay Trackmania
Colourcodes of Blue and Red are and .
Adapted the undef.de request:
https://www.dropbox.com/s/kukiz4dueu4vm ... e.png?dl=0
Version adapted for TMarc request:
https://www.dropbox.com/s/uf8pkl0it3365 ... c.png?dl=0
Any further wishes? improvements?
Code: Select all
00f
Code: Select all
f00
Adapted the undef.de request:
https://www.dropbox.com/s/kukiz4dueu4vm ... e.png?dl=0
Version adapted for TMarc request:
https://www.dropbox.com/s/uf8pkl0it3365 ... c.png?dl=0
Any further wishes? improvements?
TM² Info
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
Re: [POC] TeamMode GUI Overlay Trackmania
Did you upload 2x the same picture? Because I don't see any difference...
- Rots
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Re: [POC] TeamMode GUI Overlay Trackmania
colorTMarc wrote:Did you upload 2x the same picture? Because I don't see any difference...
- djhubertus
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Re: [POC] TeamMode GUI Overlay Trackmania
better design for player card, for some reasons, I like how CS:GO health bars lookw1lla wrote: Any further wishes? improvements?
http://i.imgur.com/9zA66Z4.jpg
Imagine times instead of weapon icons.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: [POC] TeamMode GUI Overlay Trackmania
well I had to look again at the images at home and not with my mobile to see this hugeRots wrote:colorTMarc wrote:Did you upload 2x the same picture? Because I don't see any difference...

It is actually not really noticeable.

The actual player display background is just more opaque from what I can see now.
Actually I had sugested to make the current player's display background in a brighter color, simply to highlight it more.
All the other players values would have uniform background.

- w1lla
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Re: [POC] TeamMode GUI Overlay Trackmania
https://www.dropbox.com/s/z63bxi7h1ddzd ... e.png?dl=0
3rd update for TeamMode, first player has a slightly different colour then the rest of the team.
Also added Avatars, but this is the avatar that i currently use. (so no harm is done).
3rd update for TeamMode, first player has a slightly different colour then the rest of the team.
Also added Avatars, but this is the avatar that i currently use. (so no harm is done).
TM² Info
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
Re: [POC] TeamMode GUI Overlay Trackmania
I dont like the design.
It's doesnt feel like a whole. The avatar is simply floating next to the data. Feels weird.
If the red/blue backgrounds have rounded corners, then so should the avatars etc
Also a little difference between playername & times would be welcome.
Continue your work
It's doesnt feel like a whole. The avatar is simply floating next to the data. Feels weird.
If the red/blue backgrounds have rounded corners, then so should the avatars etc
Also a little difference between playername & times would be welcome.
Continue your work

The neverending waiting game has to stop.
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