I've recently updated my Arena Duel script.
Everything is ok in local, all the features I added work.
However when I run the same script on the dedicated, it instantly "crashes" my dedicated server after warmup.
(CPU => 100%...) There are no error in logs.
In game nothing answers, snapshot explodes, chat still works but with a very high delay...
I mainly worked on layers so I think this is manialink/mlscript related.
I added things like Manialink anim library, and CustomUI library.
I also added a layer to manage custom persistent data, I constantly read. (I use it to draw a custom interface on demand)
I really don't know what is the problem, it's really hard to debug, as it work perfectly in local...
Anyone knows what kind of things in Maniascript/MLScript could cause that kind of issue?
Thank you in advance for your answers
