[Solved]Custom object with two or more checkpoint

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mcrobert
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Joined: 01 Sep 2011, 15:10
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[Solved]Custom object with two or more checkpoint

Post by mcrobert »

Hi all, you can create a custom object with two or more checkpoint?, I'll explain better I created an object/full map but it's so big that I can't locate some checkpoint, how can I do?
Thank you...
Last edited by mcrobert on 11 Dec 2015, 16:06, edited 1 time in total.
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xrayjay
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Joined: 29 Aug 2010, 14:19

Re: Custom object with two or more checkpoint

Post by xrayjay »

a) i guess it´s not possible to insert more than one cp on one object (may it´s possible but i didn´t know it^^)
you should make seperate cp´s and place them in "layers"

you could do the same for other things, f.e. the track is one object layer, the buildings one layer etc.
all with the same origin 0 point (x/y/z cross) and just place them over each other (maybe easier to locate things?)

btw. i noticed in your new tp nurburgring this annoying bug that some alpha layered textures shines through / you can look through objects (and some missing/wrong directed faces also)

b) you could locate cp´s / triggers in the editor by pressing this tool icon (upper left on screen)
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Than all cp´s will be marked with a green border and a text "Checkpoint"
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mcrobert
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Joined: 01 Sep 2011, 15:10
Location: Italy
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Re: Custom object with two or more checkpoint

Post by mcrobert »

Great xrayjay, I didn't think to do to layers, you are a genius thank you so much, I feel now!! :thumbsup: :clap: :clap:
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