Merry Chistmas!

All the medias created by the community.

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skellborn
Posts: 57
Joined: 16 Aug 2011, 23:16

Merry Chistmas!

Post by skellborn »

Hi guys :)

i'd like to share my most recent creation with you:

https://www.youtube.com/watch?v=P6-Q4_A2Xyc

And by that, i'm also trying to get some attention for the MX-adventcalendar if you haven't checked it out already!
All the information can be found via https://ac.ozontm.de/ .

Cheers and happy holidays :D
Last edited by skellborn on 16 Dec 2015, 22:05, edited 1 time in total.
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Merry Chistmas!

Post by tcq »

Just incredible! I love the layout and the story line. The idea to let them chase Rudolph is brilliant executed. Especially the snow storm where you can see him setting of in the far distance (around 3:50). Love it!
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HYPE
Posts: 611
Joined: 11 Dec 2014, 12:17
Location: Hamburg, Germany
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Re: Merry Chistmas!

Post by HYPE »

A true masterpiece! Great job! :1010
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BusardCendre
Posts: 174
Joined: 30 May 2013, 09:40

Re: Merry Chistmas!

Post by BusardCendre »

Wonderful and gorgeous !!! :1010
thanks a lot and merry Christmas
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Rots
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Posts: 1101
Joined: 01 Sep 2010, 14:39
Location: España, Barcelona

Re: Merry Chistmas!

Post by Rots »

Great video, nice story, nice chase and poor rudolph ^^

I truly missed some propeller engine failure sound at 0:20 to make it more funny. I have to say I lol'd at that.
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TrackMania Original brought me here... Here I am since 2006
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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: Merry Chistmas!

Post by xrayjay »

Nice atmosphere and nice video :thumbsup:
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gugaruz
Posts: 94
Joined: 20 Jul 2014, 18:20
Location: Austria

Re: Merry Chistmas!

Post by gugaruz »

we drove your maps on the server today

the atmosphere is amazing, you brought the christmas feeling to me on those tracks, nice job!

but i have also some bad critic for your lovely x-mas rpg:
-you can easily miss cps (i forgot one on my first run and a mate drove missed twice the first cp)
-there are some annoying invi blocks like after the wood house...
-the second part is like a fullspeed map with the 180 degree turn and so on
-the route was mainly linear

pls keep those points in mind for the next rpg :)
skellborn
Posts: 57
Joined: 16 Aug 2011, 23:16

Re: Merry Chistmas!

Post by skellborn »

Thanks for all the nice words! They're greatly appreciated! :)
And thanks for the critics guga!
I replied to you on mx :)
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gugaruz
Posts: 94
Joined: 20 Jul 2014, 18:20
Location: Austria

Re: Merry Chistmas!

Post by gugaruz »

i will answer your questions on mx asap :)

btw you are right, you hit the definetly the 'RPG' meaning of the titlepack, but that's just one side. which good rpg-games are linear and easy to cut the storyline ;) probably a indie game with less then 5 min playtime :D
skellborn
Posts: 57
Joined: 16 Aug 2011, 23:16

Re: Merry Chistmas!

Post by skellborn »

Weeell
Pathfinding is not non-linear storytelling for me. It's a puzzle element. It's close to impossible to have "true" nonlinear storytelling in trackmania.
But as i said on mx i think it's just a choice of personal preference.
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