finally the new release date of TM TURBO had been released

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tcq wrote:Am I the only one that dislikes the style of the canyon car? I mean it fits into the style of having fancy cars for all environments, but to me the canyon car looks so wrong after being used to the ManiaPlanet one.
Maniaplanet environments have caustics I just checked again to be surematsilagi_tmu wrote:I don't know about any changes confirmed officially, but here's a few differences i noted:
-Water on Lagoon has caustics (no TM game had those before)
No new light system has been added, the only dynamic lights are the front car lights or the player/weapons/items in SM.matsilagi_tmu wrote: -The lights on the Turbo effects are dynamic (take a look at the Canyon for examples)
Maniaplanet engine has optional specular for local lights (named "Lightmap Light Index" in the launcher/compatibility settings), and has specular for sunlight and car lights by default (probably depends on the render quality setting).matsilagi_tmu wrote: -Stadium roads now have Specular reflections (even if they reflect cubemaps, they DO have reflections now, no TM game ever had specular reflections before (aside from cars, but those are realtime to an extent), just envmaps/cubemaps
Ohwow, thanks for all of those awnsers.Fix wrote:Maniaplanet environments have caustics I just checked again to be surematsilagi_tmu wrote:I don't know about any changes confirmed officially, but here's a few differences i noted:
-Water on Lagoon has caustics (no TM game had those before). Water was most of the time less transparent than lagoon so they are less visible(excepted stadium)
No new light system has been added, the only dynamic lights are the front car lights or the player/weapons/items in SM.matsilagi_tmu wrote: -The lights on the Turbo effects are dynamic (take a look at the Canyon for examples)
Maniaplanet engine has optional specular for local lights (named "Lightmap Light Index" in the launcher/compatibility settings), and has specular for sunlight and car lights by default (probably depends on the render quality setting).matsilagi_tmu wrote: -Stadium roads now have Specular reflections (even if they reflect cubemaps, they DO have reflections now, no TM game ever had specular reflections before (aside from cars, but those are realtime to an extent), just envmaps/cubemaps
The effect on the TMT "international" stadium's road or Lagoon's wooden platforms is a "fake "precalculated envmap, a bit like what we had in TMN/U (not on the road, but on the inflatables) or sunrise (red bridges in Bay).
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