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TM TURBO: How much the old envis became better?
Posted: 07 Feb 2016, 14:27
by Frankthetankmp
Hi,
finally the new release date of TM TURBO had been released

. We already know things about: Envoirments, Abilitys. But are there any Informations about the upgrading of graphic details and on?
Re: TM TURBO: How much the old envis became better?
Posted: 07 Feb 2016, 15:41
by Rots
On consoles don't expect much stuff about that... they'll be always limited. PC > console.
Also, considering it's an arcadeish game, what would you want to get appart from 60 stable fps on consoles?
Re: TM TURBO: How much the old envis became better?
Posted: 07 Feb 2016, 18:40
by matsilagi_tmu
I don't know about any changes confirmed officially, but here's a few differences i noted:
-Water on Lagoon has caustics (no TM game had those before)
-The lights on the Turbo effects are dynamic (take a look at the Canyon for examples)
-Stadium roads now have Specular reflections (even if they reflect cubemaps, they DO have reflections now, no TM game ever had specular reflections before (aside from cars, but those are realtime to an extent), just envmaps/cubemaps
There is probably new changes on the Turbo (ManiaPlanet 4) engine, subtle, but they are here.
Re: TM TURBO: How much the old envis became better?
Posted: 14 Feb 2016, 19:13
by disposableaccount
wish they change the stadium physics a little, stadium car flips like a cockroach and rarely gets up, a bit too punishing in my opinion
Re: TM TURBO: How much the old envis became better?
Posted: 15 Feb 2016, 07:03
by tcq
Am I the only one that dislikes the style of the canyon car? I mean it fits into the style of having fancy cars for all environments, but to me the canyon car looks so wrong after being used to the ManiaPlanet one.
Re: TM TURBO: How much the old envis became better?
Posted: 15 Feb 2016, 09:14
by isamu
tcq wrote:Am I the only one that dislikes the style of the canyon car? I mean it fits into the style of having fancy cars for all environments, but to me the canyon car looks so wrong after being used to the ManiaPlanet one.
You're not the only one. I don't understand the switch to dune buggies for Canyon. I'm gonna miss the old Mustang skin.
Re: TM TURBO: How much the old envis became better?
Posted: 15 Feb 2016, 10:18
by Fix
matsilagi_tmu wrote:I don't know about any changes confirmed officially, but here's a few differences i noted:
-Water on Lagoon has caustics (no TM game had those before)
Maniaplanet environments have caustics I just checked again to be sure

. Water was most of the time less transparent than lagoon so they are less visible(excepted stadium)
matsilagi_tmu wrote:
-The lights on the Turbo effects are dynamic (take a look at the Canyon for examples)
No new light system has been added, the only dynamic lights are the front car lights or the player/weapons/items in SM.
matsilagi_tmu wrote:
-Stadium roads now have Specular reflections (even if they reflect cubemaps, they DO have reflections now, no TM game ever had specular reflections before (aside from cars, but those are realtime to an extent), just envmaps/cubemaps
Maniaplanet engine has optional specular for local lights (named "Lightmap Light Index" in the launcher/compatibility settings), and has specular for sunlight and car lights by default (probably depends on the render quality setting).
The effect on the TMT "international" stadium's road or Lagoon's wooden platforms is a "fake "precalculated envmap, a bit like what we had in TMN/U (not on the road, but on the inflatables) or sunrise (red bridges in Bay).
Re: TM TURBO: How much the old envis became better?
Posted: 15 Feb 2016, 18:56
by matsilagi_tmu
Fix wrote:matsilagi_tmu wrote:I don't know about any changes confirmed officially, but here's a few differences i noted:
-Water on Lagoon has caustics (no TM game had those before)
Maniaplanet environments have caustics I just checked again to be sure

. Water was most of the time less transparent than lagoon so they are less visible(excepted stadium)
matsilagi_tmu wrote:
-The lights on the Turbo effects are dynamic (take a look at the Canyon for examples)
No new light system has been added, the only dynamic lights are the front car lights or the player/weapons/items in SM.
matsilagi_tmu wrote:
-Stadium roads now have Specular reflections (even if they reflect cubemaps, they DO have reflections now, no TM game ever had specular reflections before (aside from cars, but those are realtime to an extent), just envmaps/cubemaps
Maniaplanet engine has optional specular for local lights (named "Lightmap Light Index" in the launcher/compatibility settings), and has specular for sunlight and car lights by default (probably depends on the render quality setting).
The effect on the TMT "international" stadium's road or Lagoon's wooden platforms is a "fake "precalculated envmap, a bit like what we had in TMN/U (not on the road, but on the inflatables) or sunrise (red bridges in Bay).
Ohwow, thanks for all of those awnsers.
I could swear i saw the nitro flames with bleeding light on the first mins of the Trailer on Canyon, must be my imagination.
Re: TM TURBO: How much the old envis became better?
Posted: 15 Feb 2016, 19:27
by Fix
you're right, exhaust flames are emitting light. but they are dynamics lights of the car, light rear or front ones.
There are no such lights inside the blocks.
Re: TM TURBO: How much the old envis became better?
Posted: 15 Feb 2016, 19:33
by Florenzius
Btw. I would say, merge this and dommys topic with the q&a of TMT