Some missing editor blocks

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.dejavu
Posts: 139
Joined: 10 Jul 2010, 11:58

Some missing editor blocks

Post by .dejavu »

As you read in the title:

-There are tubes, but there aren't the connection for them with the ground. You just can place a tube in the middle of the air, without a concrete end.

-Pillars

-Missing some pillars to place between some platform blocks.

-Missing some different blocks to place direction signs. There's only a big and too huge advertising block for platform and another also too big for all the surfaces as dirt-ground and platform.

-Missing a larger parabolic turn. There's only one, but requires low speed to get it without drifting.

-Missing some more decoration. Some things like "spectator cabines" like the round blocks on tmnf..
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aXu
Posts: 86
Joined: 18 Aug 2011, 19:34

Re: Some missing editor blocks

Post by aXu »

I mostly agree, but I don't see point in pillars, since TM2 places automatically them. Pipes can be attached to arenablocks, but yes, there should be vertical pipes too.

What comes to big advertising signs, that's not the only block which needs smaller counterpart. I miss smaller quarter loops, these current loop blocks are too big for certain circustamces.
My latest TM2 track: FaceBase
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kalimerre
Posts: 1165
Joined: 15 Jun 2010, 11:05
Location: Paris

Re: Some missing editor blocks

Post by kalimerre »

Some blocks will be add before (or at) the release of the game.
Race
Posts: 26
Joined: 11 Jun 2011, 17:19
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Re: Some missing editor blocks

Post by Race »

I definitly miss some Arena blocks, which change on a straight road from flat to tilted. Imho we have those tilted corners and road, but one can only access them with slopes... pretty sad in my opinion

I hope my request is somehow understandable :D
SkunkY
Posts: 17
Joined: 16 Jun 2010, 17:56

Re: Some missing editor blocks

Post by SkunkY »

I miss the option to disable pillars.
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ManiaMaster
Posts: 68
Joined: 15 Jun 2010, 13:15

Re: Some missing editor blocks

Post by ManiaMaster »

SkunkY wrote:I miss the option to disable pillars.
THIS !

in the beta 2 you had the possibility to "draw" or "drag" the platform blocks so pillars wouldn't be created. It's just impossible to place a platform over another one without suffocating the lwoer one with pillars.
The best thing would be a "pillar on - off" switch in the editor.
Patrik356b
Posts: 11
Joined: 17 Aug 2011, 20:46

Re: Some missing editor blocks

Post by Patrik356b »

Automatic re-creation/relocation of pillars would be nice (So the pillars would change, depending on how you build the track, allowing more freedom)

And i'd support the idea for adding "missing" blocks
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aXu
Posts: 86
Joined: 18 Aug 2011, 19:34

Re: Some missing editor blocks

Post by aXu »

Patrik356b wrote:Automatic re-creation/relocation of pillars would be nice (So the pillars would change, depending on how you build the track, allowing more freedom)

And i'd support the idea for adding "missing" blocks
It does do this. If you make road trough pillars, pillars will be deleted. If you remove road, pillars will be replaced.
My latest TM2 track: FaceBase
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