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Rotated object light bug

Posted: 19 Mar 2016, 14:17
by BigBang1112
I got recently this weird bug, which kinda annoy me.
When I rotate object which is snapping and place it next to other object, the light (dunno how it's called, tone map maybe) will bug and create this thing:

Image

Is there any idea to fix it, or it's just Maniaplanet bug?

Re: Rotated object light bug

Posted: 19 Mar 2016, 14:28
by Florenzius
Is it an own object? Try to recreate the lightmaps in your 3d-software

Re: Rotated object light bug

Posted: 19 Mar 2016, 14:57
by BigBang1112
Yes, these objects are by me.
I created lightmap using Blender's Lightmap UV unwrap, so the triangles are not touching each others in Lightmap uvmap.
So I need to make the Lightmap uvmap "seamless" with these other road objects?

Re: Rotated object light bug

Posted: 19 Mar 2016, 15:03
by Florenzius
Hm... I'm not sure, wheter it works, but:

Click on your lightmap and press "u" (edit mode). Then click "smart uv project", so all parts are a bit stretched.

2nd tip: Try to click in Editmode left at the page "Shading/UVs" and click "smooth" at the point "faces", so the light is calculated better.

Good luck :)

Re: Rotated object light bug

Posted: 19 Mar 2016, 15:12
by BigBang1112
I looked at these models a bit more, and I see the objects does not connect properly.

Image
Image
Image

Don't pay attention on material UVs, I will be fixing these later.
So I think that does the thing. I'll also try your tips. :) (well I actually did this smoothing)

Thanks for help!

Re: Rotated object light bug

Posted: 19 Mar 2016, 15:22
by Florenzius
It's normal. Stretch it a little bit

Re: Rotated object light bug

Posted: 19 Mar 2016, 16:31
by adamkooo2
do you use Nameoffile_S.dds ?

Re: Rotated object light bug

Posted: 20 Mar 2016, 13:51
by BigBang1112
yes, i use everything needed (it wont compile then I think)

Re: Rotated object light bug

Posted: 20 Mar 2016, 14:01
by Florenzius
Try to recreate it

Re: Rotated object light bug

Posted: 23 Mar 2016, 18:48
by Tipiizor
The problem is not about connection between your blocs or object lightmap, it's about the normal map custom texture.