Shadow quality on night maps

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Akbalder
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Joined: 15 Jun 2010, 11:00
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Shadow quality on night maps

Post by Akbalder »

I computed the shadow in high quality on a stadium map but they are very ugly:
http://akbalder.com/Tmp/shadow1.jpg
http://akbalder.com/Tmp/shadow2.jpg
PS: the map isn't very big

Is there a bug?
Is it possible to compute them in very high quality?
Is it possible to change the mood of an existing map?
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Miss
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Re: Shadow quality on night maps

Post by Miss »

I had the same shadows issue on Lagoon a few days ago.
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Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
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Re: Shadow quality on night maps

Post by Akbalder »

It's not possible to use the night mood because the shadows are ugly.
And no one at Nadeo cares?! :|
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SixelAlexiS
Posts: 67
Joined: 05 Aug 2011, 18:40

Re: Shadow quality on night maps

Post by SixelAlexiS »

yeah, look at that:

Image

Image

the lightning is REALLY bad, you can see lines that divide terrain everywhere :0
and even on rally map (on day) i saw those strange (black) lines on "block zone" limits...
mvv0105
Posts: 229
Joined: 11 Jul 2013, 11:07
Location: Russia, Novosibirsk

Re: Shadow quality on night maps

Post by mvv0105 »

NADEO COME ON

Create some lightmap-correction thing, like "this block is bright" = "surrounding blocks are less bright"
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