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Shadow quality on night maps

Posted: 01 Apr 2016, 08:25
by Akbalder
I computed the shadow in high quality on a stadium map but they are very ugly:
http://akbalder.com/Tmp/shadow1.jpg
http://akbalder.com/Tmp/shadow2.jpg
PS: the map isn't very big

Is there a bug?
Is it possible to compute them in very high quality?
Is it possible to change the mood of an existing map?

Re: Shadow quality on night maps

Posted: 01 Apr 2016, 09:00
by Miss
I had the same shadows issue on Lagoon a few days ago.

Re: Shadow quality on night maps

Posted: 05 Apr 2016, 08:34
by Akbalder
It's not possible to use the night mood because the shadows are ugly.
And no one at Nadeo cares?! :|

Re: Shadow quality on night maps

Posted: 05 Apr 2016, 09:44
by SixelAlexiS
yeah, look at that:

Image

Image

the lightning is REALLY bad, you can see lines that divide terrain everywhere :0
and even on rally map (on day) i saw those strange (black) lines on "block zone" limits...

Re: Shadow quality on night maps

Posted: 05 Apr 2016, 15:13
by mvv0105
NADEO COME ON

Create some lightmap-correction thing, like "this block is bright" = "surrounding blocks are less bright"