Yo,
I can't seem to get specular maps to works on custom mod.
I tried to make RG-A map for StadiumRoadS.dds, but the road seems to keep matte ?
the combined RGB-Image looks yelloish, I tried with high contrast... so i could get the asphalts rocks shine when sun or lights hits the road.
What I do wrong or is there limit on shineness of the roads ?
Specularmaps on roadtextures
Moderator: NADEO
Re: Specularmaps on roadtextures
Dunno if this is usefull , but :
http://www.trackmania-rpg.com/viewtopic.php?f=27&t=2193
The guy also made something for photoshop. ( an action for photoshop )
http://www.trackmania-rpg.com/viewtopic.php?f=27&t=2193
The guy also made something for photoshop. ( an action for photoshop )
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DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
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