Specularmaps on roadtextures

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reaby
Posts: 956
Joined: 29 Dec 2010, 23:26
Location: Eastern Finland
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Specularmaps on roadtextures

Post by reaby »

Yo,

I can't seem to get specular maps to works on custom mod.
I tried to make RG-A map for StadiumRoadS.dds, but the road seems to keep matte ?
the combined RGB-Image looks yelloish, I tried with high contrast... so i could get the asphalts rocks shine when sun or lights hits the road.

What I do wrong or is there limit on shineness of the roads ?
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: Specularmaps on roadtextures

Post by hackie »

Dunno if this is usefull , but :

http://www.trackmania-rpg.com/viewtopic.php?f=27&t=2193


The guy also made something for photoshop. ( an action for photoshop )
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