following issue which popped up together with the latest update which introduced the VR campaign to Turbo. I have no idea how it could possibly happen, but all of a sudden, camera 1 is back in the Mediatracker!

Previously, only cam2 was available while using the camera race block, now cam2 disappeared completely and got replaced with cam1. I am not entirely sure if it's the same exact cam1 we know from TM2, but it comes pretty close to it.
Doesn't sound like an issue, does it? It sure doesn't hurt to have cam1, but where on earth did cam2 go? This cam1 isn't really nice to watch either since it tends to move too dynamically at places (e.g. moving extremely far away from the car during helicopter drops and jumps or getting really close to the car during drifts or engine-off sections). Especially for moviemaking this is quite a distraction.
Here are some examples of what changed:
Camera before: https://dl.dropboxusercontent.com/u/588 ... canyon.jpg
https://dl.dropboxusercontent.com/u/588 ... on%202.jpg
The camera is close to the car, just how it is while playing in-game.
Camera now: https://dl.dropboxusercontent.com/u/588 ... canyon.jpg
https://dl.dropboxusercontent.com/u/588 ... on%202.jpg
The camera is much further away from the car, as well as slightly higher. Here are two extreme situations where the car gets super far away/super close from the car in above mentioned scenarios:
https://dl.dropboxusercontent.com/u/588 ... 20drop.jpg
https://dl.dropboxusercontent.com/u/588 ... 0drift.jpg
This is the case for every environment, I just chose Canyon as an example here.
Another new, unexplainable but 100% reproducable bug which popped up is this one:
https://dl.dropboxusercontent.com/u/588 ... %20bug.jpg
Opening up a replay deleting all cameras except "camera race" gives you this. Instead of showing the car from behind, you see the map from the bottom right corner. You have to manually re-select the camera type in the top left corner (switching from Default to Behind and back works) in order to see your car. Great! This wasn't the case in any TM game before and used to work fine in TMT before as well.
I'd like to see a small hotfix for this since this is quite a massive disappointment for replay rendering (and that's what I'm doing on a daily basis) and replay analysis. Thanks.
