
If you find anything that is missing (like Variable Types: Int3, Vec3, Vec2, Integer, Boolean, Void, ...), it would be nice if you post them

regards,/**
*Functions
**
GetStartLineBlock
GetBlockGroundHeight
RemoveTerrainBlocks
GetBlock
PlaceMacroblock
CanPlaceMacroblock
PlaceTerrainBlocks
CanPlaceTerrainBlocks
PlaceRoadBlocks
CanPlaceRoadBlocks
CanPlaceBlock
RemoveAllBlocksAndTerrain
RemoveAllBlocks
UpdateBlocksDisplay
CameraHAngle
CameraVAngle
CursorMacroblockModel
CursorTerrainBlockModel
CursorBlockModel
CursorDir
CursorCoord
SetViewMode_Underground
IsViewMode_Underground
IsPlaceMode_Test
IsPlaceMode_CopyPaste
IsPlaceMode_Skin
IsPlaceMode_Macroblock
IsPlaceMode_Block
IsPlaceMode_Terraform
SetDisplayMode_BlockStock
DialogDoMessage
SaveChallenge
EnterEditMode_FreeLook
EnterEditMode_Pick
EnterEditMode_Erase
EnterEditMode_Place
SwitchViewMode_Underground
EnterPlaceMode_Test
EnterPlaceMode_CopyPaste
EnterPlaceMode_Skin
EnterPlaceMode_Macroblock
EnterPlaceMode_Block
EnterPlaceMode_Terraform
AutoSave
Help
ComputeShadows
/**
*Namespaces:
**
///
MAPUNITS
GetNextDir
GetPreviousDir
GetOpposedDir
AddDirs
GetNeighbourCoord
GetRotatedOffset
GetRotatedOffsetPositive
SubDirs
///
CARDINALDIRECTIONS
::CardinalDirections::North
::CardinalDirections::East
::CardinalDirections::West
::CardinalDirections::South
///
MATH
Sin
Cos
Tan
Exp
RandReal
RandInteger
ToReal
RealToInteger
TextToInteger
/**
*Arrays:
**/
[]
//functions:
add, count, ...
//Int3,Vec3:
<elem1,elem2,elem3,...>
/**
*FOR LOOP:
**/
for(counter,from,to)
//example:
for(I,1,RandomDirInt)
RandomDir = MapUnits::GetNextDir(RandomDir);
//
/**
*Class Referencing???
**/
<=>
krial057