Since the last update speedpads have changed, now they work like the magnetic blocks and in my opinion, the feeling with aim is really weird.
For me, magnetic impact is different than Trackmania where we can have a better feeling.
In Trackmania, your position stay the car, a fix point without depth.
In Shootmania, you have position player and also an aim that we need control. This aim have a depth and when you take a magnetic curve when need adjust it permatly.
In obstacle mode i don't really have problem to play with this dimension, cause we don't really need aim long range.
But for other mode, it's really annoying when we want shoot players. And further players are, further the correction is important.
Now speedpad is something i don't want to use when i see it in a map for this reason, i fear it

Apparently this has been a choice done in the last update, i don't know if it's to resolve some bugs with magnetic existing or to have a set of block more homogeneous but i told you i have a really weird feeling with this change.
Maybe the solution could be to have 2 versions of speedpad to find a good compromise.
I would like to heard other players on this point.
Thanks.