I've tried to modify NadeoImporterMaterialLib

Code: Select all
DMaterial(TransitionToDirt)
DSurfaceId (Dirt)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DTexture( Dirt_D.dds)
DTexture( Dirt_N.dds)
DTexture( Transition_D.dds)
DTexture( Transition_N.dds)
DTexture( Transition_S.dds)
DTexture( Dirt_S.dds)
DTexture( Dirt_X2.dds)
DMaterial(RoadDirtLakeToDirt)
DSurfaceId (Dirt)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DTexture( Dirt_D.dds)
DTexture( Dirt_N.dds)
DTexture( RoadDirtLake_D.dds)
DTexture( RoadDirtLake_N.dds)
DTexture( RoadDirtLake_S.dds)
DTexture( Dirt_S.dds)
DTexture( Dirt_X2.dds)

For secret reasons


I think also Transitions like TransitionToCastleDirt would be very very useful.
The best solution would be the possibility for us to modify the MaterialLib. But maybe it's bad for the game and for long term compatibility. So would be nice if we can get new Material for transition (roads border an transition between 2 Materials).
I can find other solution for my items but it will mean less quality and less diversity. Because this Materials don't exist in the game they are very interesting for items creators to bring player in something with a different taste

Thanks by advance for you answer because i stop developping this items before I will know what will be the possibilities. I don't want to have to modify too many items later
