Hey.
Like the title says, is there anyway to display other ghosts when recording a new ghost ? Because right now I have to guess where my last line was and it's annoying. I know that it was definitely possibly in the older trackmania games, so why can't I find out how to do it in tm2?
Regards,
tmARiku
How to see ghosts while recording a new ghost in editor
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Re: How to see ghosts while recording a new ghost in editor
I'd like to know too. Also in solo offline races.
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Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: How to see ghosts while recording a new ghost in editor
I'd like to know too.
Re: How to see ghosts while recording a new ghost in editor
If it's a ghost from start to finish, then you can go in "edit a replay", select the replays you want visible, click "launch" and then "play".
That will allow you to drive with your replays/ghosts visible, and save the replay like usual.
If you wanna make a ghost from inside the mediatracker (which don't have to go from start to finish), then I got no idea how to make the other ghosts visible either. :/
That will allow you to drive with your replays/ghosts visible, and save the replay like usual.
If you wanna make a ghost from inside the mediatracker (which don't have to go from start to finish), then I got no idea how to make the other ghosts visible either. :/
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Re: How to see ghosts while recording a new ghost in editor
Or just select "Play against a replay" in "local play".
If you're recording a ghosts for a mediatracker effect (in-game for highway traffic or whatever), I'd recommend saving the track, validating it, recording the replays (in local play), and then reloading the track and finishing the mediatracker (and then validating again of course). If the ghosts aren't meant to follow the layout of the track, I usually just build another track for them (usually on the same map as the track I'm editing, but moving the start, finish, and checkpoints to the new track till I'm done) and then do the same as before.
If you're recording a ghosts for a mediatracker effect (in-game for highway traffic or whatever), I'd recommend saving the track, validating it, recording the replays (in local play), and then reloading the track and finishing the mediatracker (and then validating again of course). If the ghosts aren't meant to follow the layout of the track, I usually just build another track for them (usually on the same map as the track I'm editing, but moving the start, finish, and checkpoints to the new track till I'm done) and then do the same as before.
The eyes of the plush lobster stared deep into my soul. I picked it up, and then I was a panther.
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Beware my original music at https://vertigofox.bandcamp.com, & https://soundcloud.com/snowfoxden
Ship's Cat, MPSV Iberia
Re: How to see ghosts while recording a new ghost in editor
Playing "against a replay" in "local play" only seem to allow you to play with a single ghost though, from what i can figure out with just a brief look. (correct me if I'm wrong) ^^;
Going through "edit a replay" allow you to choose several, or even 100's of ghosts to play against, so if you wanna make a ghost with the whole picture in mind, I'd recommend doing it that way.... once you've selected "play", it behaves much like a local play would anyway.
Going through "edit a replay" allow you to choose several, or even 100's of ghosts to play against, so if you wanna make a ghost with the whole picture in mind, I'd recommend doing it that way.... once you've selected "play", it behaves much like a local play would anyway.

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