How to see ghosts while recording a new ghost in editor

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tmARiku
Posts: 19
Joined: 20 Aug 2011, 23:52

How to see ghosts while recording a new ghost in editor

Post by tmARiku »

Hey.
Like the title says, is there anyway to display other ghosts when recording a new ghost ? Because right now I have to guess where my last line was and it's annoying. I know that it was definitely possibly in the older trackmania games, so why can't I find out how to do it in tm2?


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tmARiku
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Demented
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Re: How to see ghosts while recording a new ghost in editor

Post by Demented »

I'd like to know too. Also in solo offline races.
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alonsega
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Re: How to see ghosts while recording a new ghost in editor

Post by alonsega »

I'd like to know too.
Jikap
Posts: 54
Joined: 06 May 2011, 13:46

Re: How to see ghosts while recording a new ghost in editor

Post by Jikap »

If it's a ghost from start to finish, then you can go in "edit a replay", select the replays you want visible, click "launch" and then "play".
That will allow you to drive with your replays/ghosts visible, and save the replay like usual.

If you wanna make a ghost from inside the mediatracker (which don't have to go from start to finish), then I got no idea how to make the other ghosts visible either. :/
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Alter-Fox
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Re: How to see ghosts while recording a new ghost in editor

Post by Alter-Fox »

Or just select "Play against a replay" in "local play".

If you're recording a ghosts for a mediatracker effect (in-game for highway traffic or whatever), I'd recommend saving the track, validating it, recording the replays (in local play), and then reloading the track and finishing the mediatracker (and then validating again of course). If the ghosts aren't meant to follow the layout of the track, I usually just build another track for them (usually on the same map as the track I'm editing, but moving the start, finish, and checkpoints to the new track till I'm done) and then do the same as before.
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Jikap
Posts: 54
Joined: 06 May 2011, 13:46

Re: How to see ghosts while recording a new ghost in editor

Post by Jikap »

Playing "against a replay" in "local play" only seem to allow you to play with a single ghost though, from what i can figure out with just a brief look. (correct me if I'm wrong) ^^;

Going through "edit a replay" allow you to choose several, or even 100's of ghosts to play against, so if you wanna make a ghost with the whole picture in mind, I'd recommend doing it that way.... once you've selected "play", it behaves much like a local play would anyway. :)
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