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ManiaplanetServer 2018-11-23
Posted: 22 Nov 2018, 19:12
by xbx
Good evening!
here is an update:
http://files.v04.maniaplanet.com/server ... -11-23.zip
It includes the various changes from the client.
Specific fixes for the server:
- Changed back the windows exe to 32bits.
- Fixed the GetForcedMusic() crash
(no changes to the network protocol, so it's not urgent to update)
2018-11-23: for completeness, I've updated the server to include the trackmania physics fix. (it's only usefull for using with /validatepath= option, makes no difference for use as a server)
Re: ManiaplanetServer 2018-11-22
Posted: 22 Nov 2018, 20:20
by undef.de
xbx wrote: ↑22 Nov 2018, 19:12
- Fixed the GetForcedMusic() crash
I can confirm it, thanks!
Re: ManiaplanetServer 2018-11-22
Posted: 22 Nov 2018, 21:25
by xbx
Oh and I wanted to explain the new options:
This was to be more standard, the environment variables
http_proxy and
https_proxy also work .
Code: Select all
<packetassembly_threadcount></packetassembly_threadcount>
This setting is for shootmania only, and is only usefull for large number of players (> 40 or something like this)
the value can be set to the number of cpu cores or less.
The code goes like this:
1. receive inputs and world snapshot acknowledge from the clients
2. compute one or several physics steps
3. compute and send the changes to the players depending on what they've acknowledged and where they are.
repeat.
The setting allows to process several players at the same time during step 3, which augments the packets per second received by the players.
Re: ManiaplanetServer 2018-11-22
Posted: 23 Nov 2018, 00:04
by Xymph
Changed files since the previous 2018-11-15 release:
./GameData/Scripts/Libs/Nadeo/Manialink/Grid.Script.txt
./ManiaPlanetServer
./ManiaPlanetServer.exe
./Packs/dedicated.pak
Re: ManiaplanetServer 2018-11-23
Posted: 23 Nov 2018, 21:53
by undef.de
Re: ManiaplanetServer 2018-11-23
Posted: 24 Nov 2018, 00:01
by Xymph
Only the executables changed since the previous 2018-11-22 release:
./ManiaPlanetServer
./ManiaPlanetServer.exe
Re: ManiaplanetServer 2018-11-23
Posted: 24 Nov 2018, 03:17
by fng_thatoneguy
Does this mean the exe is 32-bit only? Or is there both a 64-bit and 32-bit version now? I was really excited for having a 64-bit version.

Re: ManiaplanetServer 2018-11-23
Posted: 24 Nov 2018, 08:02
by endbase
fng_thatoneguy wrote: ↑24 Nov 2018, 03:17
Does this mean the exe is 32-bit only? Or is there both a 64-bit and 32-bit version now? I was really excited for having a 64-bit version.
I like to know also
Re: ManiaplanetServer 2018-11-23
Posted: 24 Nov 2018, 09:26
by PhantOM51
Servers don't start
Code: Select all
[2018/11/24 09:57:24] Connecting to master server...
[2018/11/24 09:57:54] ...master server error: (12 002) Cannot connect to the server (12002)
[2018/11/24 09:57:54] ...ERROR: Cannot connect to the server (12002)
[2018/11/24 09:57:54] Identifying on master server...
[2018/11/24 09:58:24] ...master server error: (12 002) Cannot connect to the server (12002)
[2018/11/24 09:58:24] ...ERROR: Cannot connect to the server (12002)
[2018/11/24 09:58:24] ERROR: Connection to master server lost. Exiting...
[2018/11/24 09:58:24] Exiting...
Re: ManiaplanetServer 2018-11-23
Posted: 24 Nov 2018, 11:07
by HaagseSmurf
Also here for Linux, servers are not starting with the 23-11 files

The version of the 22nd do work.
Greetz,