circle tool: Would it be possible to make it so that for example 3-8-16m circles are prefectly aligned when cut 90 degrees or is this geometrically impossible? 5-10-15 works though and i guess you can Always cut them down in size by 20% although this could be tricky to work with if you rely on circles for other parts etc.
Groups: How do you use the unassign option? Ive got the hang off the merge function and now most of my problems are over regarding the Group tool xD (i currently use undo in place of the unassign button).
Meassurements(name slipped but im referring to the option which allows you to change the lenght of lines etc):
Is 0.004 the lowest the game engine can support or would a 0.002 and 0.001 be possible? I feel if 0.001 where the absolute hard limit it would be a nice way to allign identical geometry if you ever mess that up.
splines: Not sure if they are currently broken but when they did work, did you have to doubleclick in order to Place them or how exactly does this work?
Suggestions (a bit more like suqestions):
sphere tool: Would it be possible to have a square sphere tool?, also does the same thing i wondered about regarding the circle tool apply here as well?
stretch tool: Kind of like the scale tool except you could for example stretch only the length of a road and not the width. this one does sound a bit painful to code though and i guess there´s always the option of getting better at the block transformation tool.
revolve tool: In case this is not possible, would it at least be possible to revolve the outline of a circle around the outline of of another circle you made, as a means of using the second circle as a reference point?
hyperbolic geometry tools?
A bit hard to explain but it caters to inverted geometry etc.
that about wraps it up, cheers
