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Custom Items and Multiplayer/Online Rules

Posted: 09 May 2019, 15:29
by PIMCriz
Hi Everyone,

I have started making my own items on blender. My last map was entirely made of custom items and it did work in local, but was not successful when we tried putting it on the server.
Would you know what are the limitation for custom items for Multiplayer/Online ? item size? number of them ?

The other thing is about custom Checkpoint, what is the trigger shape which should be present in the 3D ? anyone familiar with it ?

Thanks a lot!
Cheers
Laurent

Re: Custom Items and Multiplayer/Online Rules

Posted: 09 May 2019, 21:17
by maxi031
When you try to save the map first prompt will tell you total size of all embedded items and what is maximum for embedded items.
I think if you go over that maximum your map will not working online.
Number of items does not matter you can use as may as you like.

For the other question i think there is an CP example in Nadeo importer files, you should look into it.

Re: Custom Items and Multiplayer/Online Rules

Posted: 11 May 2019, 17:19
by Skyslide
https://vinummusik.de/Skyslide/3d-creat ... plates.zip
convertassistant mesh templates for cps

my tuto http://creatingcustomobjectsformaniapla ... .io/#Ca-01

-> name your triggerlike this:
_trigger_whateveryouwant

-> name your respawn point like this:
_socket_whatuwant

socket has to be -90degree on y or x, otherwise you would spawn on 2 wheels, try out..
export all 3 objects (your actual mesh, trigger object(plane i suggest) and socket (empty, go use a arrow, shift a, emptry, arrow))

Re: Custom Items and Multiplayer/Online Rules

Posted: 12 May 2019, 16:44
by PIMCriz
thanks a lot for your prompt feedback!
the tuto is very complete great job!

I will try and let you know ;)