
[QUESTION] Removing connectors
Moderator: NADEO
[QUESTION] Removing connectors
The points that are used to connect one track piece to another don't really make sense anymore when rotated, as they stay the same. I need to get rid of them but they're not selectable in the mesh modeler. 

Re: [QUESTION] Removing connectors
Hi hecameck,
I suppose you're talking of Clips and connectors when making a custom Block (and not an Item).
Clips and connectors are at the "Block entity" level and are information the Mesh Modeler can't modify. In the Mesh Modeler you can only change the geometry of the "body" of the Block itself.
Niebo
I suppose you're talking of Clips and connectors when making a custom Block (and not an Item).
Clips and connectors are at the "Block entity" level and are information the Mesh Modeler can't modify. In the Mesh Modeler you can only change the geometry of the "body" of the Block itself.
Niebo
"Don't mesh around !" - ® Haagse, 2019
SUPER SONIC SPEED !
Look for niebo26 in TMU & in TM²
SUPER SONIC SPEED !
Look for niebo26 in TMU & in TM²

Re: [QUESTION] Removing connectors
I might add, as Niebo hinted, you can create an "Item" from a block and it will not have clips. If you set the horizontal grid to 32, fly step to 4 and offset to 16 it will essentially work as if it were a block but without the clips.
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Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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