Hello everyone
Not sure if its a problem with you's but i have always had a little problem with the Blue/Yellow/Green/Red around the Start, Checkpoint, Finish and Multilap blocks when in map building, trying to place an item near the roadside becomes guess work.
Which i started to think is there any way of making the color banding around the block more transparnet of in Advance map making the option to turn it off would nice.. here is a little image of what i mean..
https://drive.google.com/file/d/1xpDAhl ... sp=sharing
CP/Start/Finish blocks
Moderator: English Moderator
Re: CP/Start/Finish blocks
+1
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
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Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
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- Nadeo
- Posts: 57
- Joined: 29 Apr 2015, 17:48
- Location: France
Re: CP/Start/Finish blocks
Hi,
I'm not on a computer right now so I cannot check, but I believe that you can use HideBlockHelpers = True; in a plug-in to hide these.
I'm not on a computer right now so I cannot check, but I believe that you can use HideBlockHelpers = True; in a plug-in to hide these.
Nadeo|Lama on ManiaPlanet 
I work on the map editor, plugins and more.
Hit me up in french, dutch or english

I work on the map editor, plugins and more.
Hit me up in french, dutch or english

Re: CP/Start/Finish blocks
In the help menu of the editor, there is a "show helpers" / "hide helpers" setting, but apparently it only displays a horizontal grid at the cursor location or not.
Could the block helpers perhaps be connected to that setting?
Could the block helpers perhaps be connected to that setting?
Re: CP/Start/Finish blocks
Hi guys
I could not find anything to remove the block helps around the cps etc, but found some other nice short cuts to viewing a number of blocks lol.
Still would love to find out if you can remove it.
I could not find anything to remove the block helps around the cps etc, but found some other nice short cuts to viewing a number of blocks lol.
Still would love to find out if you can remove it.

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- Nadeo
- Posts: 57
- Joined: 29 Apr 2015, 17:48
- Location: France
Re: CP/Start/Finish blocks
Have you tried this? Did it not work?reggie1000 wrote: ↑25 Oct 2019, 19:13 Hi,
I'm not on a computer right now so I cannot check, but I believe that you can use HideBlockHelpers = True; in a plug-in to hide these.
Nadeo|Lama on ManiaPlanet 
I work on the map editor, plugins and more.
Hit me up in french, dutch or english

I work on the map editor, plugins and more.
Hit me up in french, dutch or english

Re: CP/Start/Finish blocks
Even just changing them all to 50% transparency would be nice (& effective).
Funny, that problem has bugged me a bit for some time but for some reason I never thought to say anything about it.
Funny, that problem has bugged me a bit for some time but for some reason I never thought to say anything about it.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
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Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: CP/Start/Finish blocks
I wasn't specifically looking for this, but noticed it while reading through the forum. It does indeed work! Thanks!!! This will make placing items in those areas a lot easier.reggie1000 wrote: ↑26 Oct 2019, 11:34Have you tried this? Did it not work?reggie1000 wrote: ↑25 Oct 2019, 19:13 Hi,
I'm not on a computer right now so I cannot check, but I believe that you can use HideBlockHelpers = True; in a plug-in to hide these.
Attached is a plugin for toggling BlockHelpers. Thanks to reggie for the code!
You can place the script in:
Documents\ManiaPlanet\Scripts\EditorPlugins\TrackMania\
And then activate it via Plugins Mode [Shortcut: P] in the Map Editor.
Very cool!
- Attachments
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- BlockHelpers.Script.txt
- (71 Bytes) Downloaded 122 times
Last edited by eyebo on 18 Nov 2019, 15:42, edited 1 time in total.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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- Nadeo
- Posts: 57
- Joined: 29 Apr 2015, 17:48
- Location: France
Re: CP/Start/Finish blocks
HideBlockHelpers is not WriteOnly, you can also read it
This way, you can simply write HideBlockHelpers = !HideBlockHelpers; for a simple toggle
Also, you do not need a while for this. You do not want this to be constantly activated.
This is enough to have a functional toggle :

This way, you can simply write HideBlockHelpers = !HideBlockHelpers; for a simple toggle

Also, you do not need a while for this. You do not want this to be constantly activated.
This is enough to have a functional toggle :
Code: Select all
#RequireContext CMapEditorPlugin
HideBlockHelpers = !HideBlockHelpers;
Nadeo|Lama on ManiaPlanet 
I work on the map editor, plugins and more.
Hit me up in french, dutch or english

I work on the map editor, plugins and more.
Hit me up in french, dutch or english

Re: CP/Start/Finish blocks
Thanks!
I really gotta learn this stuff someday.
I replaced the previous ones I posted with this new one. It works great as a toggle!


Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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