I noticed some jpegs in Any/Advertisement are sometimes modified by the game and became unreadable by players and me.
=> Maniaplanet logo on signs
Locators are working fine (links work in browsers). Jpegs hosted aren't affected by this modification.
Why this happens?
How do I can avoid this ?
Any way to prevent changes of skins folder ?
Signs error
Moderator: English Moderator
- Martelprod
- Posts: 174
- Joined: 17 Sep 2013, 22:54
- Contact:
Signs error
Any help/request about SRE title, NRL races, NRL ROC, NRL Events.....
=> nrltracks@live.fr
http://www.tm-nascar.com
=> nrltracks@live.fr
http://www.tm-nascar.com
Re: Signs error
Hi Martel,
Could you please provide us with a sign which doesn't work well?
Could you please provide us with a sign which doesn't work well?
Ubisoft Support
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Your Player Page
More information about maniaplanet, support, contents, community activities: useful links
ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
- Martelprod
- Posts: 174
- Joined: 17 Sep 2013, 22:54
- Contact:
Re: Signs error
Hi Alinoa,
I sent you 2 files with locs.
I sent you 2 files with locs.
Any help/request about SRE title, NRL races, NRL ROC, NRL Events.....
=> nrltracks@live.fr
http://www.tm-nascar.com
=> nrltracks@live.fr
http://www.tm-nascar.com
Re: Signs error
We investigated the issue a little bit and found out that the issue comes for signs that have been hosted on different services throughout the year.
In particular, we believe that when a map is saved, MP doesn't necessarily use the locator in the player's Skins/Any/Advertisement folder, but uses an old locator from the game cache instead. If that locator happens to point to a non-existant file, the sign appears black ingame and the sign in the player's Skins/Any/Advertisement folder is replaced by a black image.
Potential steps on how to reproduce (a bit complicated but well...):
- Make a sign named TestSignLocator.jpg in Skins/Any/Advertisement
- Host it on a service A
- Create a locator for TestSignLocator.jpg based on service A, put it in Skins/Any/Advertisement
- Make a map using TestSignLocator.jpg
- Play the map online so that MP cache is set up
- Delete TestSignLocator.jpg from service A
- Host TestSignLocator.jpg on a service B
- Replace the locator for TestSignLocator.jpg in Skins/Any/Advertisement so that it points to service B
- Make a map using TestSignLocator.jpg
- Using GBXdump, check the locator for TestSignLocator.jpg. It might point to service A instead.
In particular, we believe that when a map is saved, MP doesn't necessarily use the locator in the player's Skins/Any/Advertisement folder, but uses an old locator from the game cache instead. If that locator happens to point to a non-existant file, the sign appears black ingame and the sign in the player's Skins/Any/Advertisement folder is replaced by a black image.
Potential steps on how to reproduce (a bit complicated but well...):
- Make a sign named TestSignLocator.jpg in Skins/Any/Advertisement
- Host it on a service A
- Create a locator for TestSignLocator.jpg based on service A, put it in Skins/Any/Advertisement
- Make a map using TestSignLocator.jpg
- Play the map online so that MP cache is set up
- Delete TestSignLocator.jpg from service A
- Host TestSignLocator.jpg on a service B
- Replace the locator for TestSignLocator.jpg in Skins/Any/Advertisement so that it points to service B
- Make a map using TestSignLocator.jpg
- Using GBXdump, check the locator for TestSignLocator.jpg. It might point to service A instead.
Your Trackmania resource for Nascar racing http://www.tm-nascar.com
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