Uaseco writemaplist & .bak files ?!

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

Moderators: undef.de, NADEO

Post Reply
User avatar
BestNoob
Posts: 223
Joined: 08 Mar 2013, 12:04
Contact:

Uaseco writemaplist & .bak files ?!

Post by BestNoob »

Refer to my case: https://github.com/undeflabs/UASECO/issues/46

Does Uaseco save the maplist itself ? Because i saw this option inside FAST but not in uaseco, same as shuffeling maps, but you have to edit this, its not enabled by default.

Does Uaseco delete the bak files after xx days ? Or is my matchsettings folder full

Or which entry in UASECO.xml is the one who handles this ?
<writemaplist_random>true</writemaplist_random>
<automatic_refresh_maplist>false</automatic_refresh_maplist>
<force_maplist_update>false</force_maplist_update>
To join my TM Servers, search for: bestnoob :thumbsup:
User avatar
undef.de
Posts: 2095
Joined: 06 Apr 2011, 21:57
Location: Germany, North Sea Coast
Contact:

Re: Uaseco writemaplist & .bak files ?!

Post by undef.de »

If you add a map to the server it is always only temporary, which means: If the dedicated server has been restarted, all added maps which hasn't been saved with "/admin writemaplist" are gone.

In 0.9.7 a <autosave_maplist> has been added in "config/UASECO.xml" which is disabled by default to keep the current (historic) behavior (from XAseco).

UASECO does not remove any backup files, that's up to you to delete them when you do not need them anymore.

<writemaplist_random> with "true" just adds:

Code: Select all

<filter>
	<random_map_order>1</random_map_order>
</filter>
to the MatchSettings file, which causes the dedicated server to randomize the maplist when re-reading the MatchSettings file.

<automatic_refresh_maplist> is only required to enable, if you change the maplist with e.g. AdminServ or a similar tool.

<force_maplist_update> is an developer settings only. When enabled UASECO will re-read all map files on startup and store the data into the database instead of using the database data.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
Post Reply

Return to “UASECO”

Who is online

Users browsing this forum: No registered users and 1 guest