Fade out near cars ....

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kata78
Posts: 65
Joined: 02 Sep 2011, 04:15

Fade out near cars ....

Post by kata78 »

.... i know its beta ... but the "NEAR" cars should be more "FAR AWAY" i think ;-)

Edit2: Especially cars in your "VIEW LINE" should be faded away ....

Edit: On a server with 20+ people you see nothing on a first jump ...

P.S. and thats my 2nd suggestion: People from all over the world are
playing on one server so lagging will always be there ... i know thats hard
to code, but perhaps its possible to "smooth" lagging cars by interpolation ... !?!?!?
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aXu
Posts: 86
Joined: 18 Aug 2011, 19:34

Re: Fade out near cars ....

Post by aXu »

I think they could reduce the jerky movement of opponents by letting the game wait for some .3 seconds before actually showing opponents. In this game, there's no interaction between opponents, so it's just the same to show them unsynced (well, ofc in rounds mode you might think you're first but weren't after all!).
My latest TM2 track: FaceBase
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TechnoJellyfish
Posts: 45
Joined: 17 Aug 2011, 18:16

Re: Fade out near cars ....

Post by TechnoJellyfish »

kata78 wrote:.... i know its beta ... but the "NEAR" cars should be more "FAR AWAY" i think ;-)
Second that! This feature worked way better in TM1 where I never found the opponents' car models to be distracting, whereas in TM2 I am forced to switch them off most of the time.
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