(editor) combine environments

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maniaman
Posts: 119
Joined: 25 Aug 2010, 11:30
Location: Slovenia

(editor) combine environments

Post by maniaman »

i am talking about combining the environments :D
when you re going to do a track on a track editor you could have an option to build a track just in one environment, two or three :D
this means if you are building a track in the woods (valley) you could direct the track some where in the dessert (canyon) :D
so lets put thus into perspective
one environment is 1.0
two environments are 1.5 or more (in this case one envi is 0.75)
three environments are 2.0 or more (in this case one envi is 0.66)
this means that if you would combine two environments it wouldn t mean that you would have two environments in one editor, it means that there would be 1.5 (or more)environment in one editor
same goes for the three environments
the numbers mean how much space does the environment or environments take
one environment takes 1.0 space
two environments combined take not 2.0 space but 1.5 space (or more)
three environments combined takes not 3.0 space but 2.0 space (or more)
if you don t understand this
just ask :)
i think this is an "epic" idea :mrgreen:
Last edited by maniaman on 05 Dec 2010, 21:18, edited 8 times in total.
Timmeh7
Posts: 242
Joined: 09 Oct 2010, 23:56

Re: combine environments

Post by Timmeh7 »

I dont unterstand the numbers^^
Hylis talked about hyperlinking the maps/tracks (so you finished one, then you continue on another one directly) but merging will be difficult/impossible in my opinion.

edit:
k, got it now :D
Last edited by Timmeh7 on 08 Dec 2010, 12:27, edited 1 time in total.
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Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
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Re: (editor) combine environments

Post by Trackmaniack »

The numbers do nothing. :lol: The way they have TM coded, the numbers aren't really that important, IMO. Not to say that it isn't a good idea, tho. If anybody's here (and there has to be) that's played the original TM, remember the back of the box? There was some HUGE track on there that linked all 3 enviros. That would be pretty awesome to seamlessly slide from one to another and back again...you think the possibilities are endless now? Just wait until we get SmoothTrackin! :-P Or something. LOL I dunno, it's early and my brain doesn't work.
WIP
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RC-Scottyboy
Posts: 36
Joined: 15 Oct 2010, 22:56
Location: Seomewhere Gelderland

Re: (editor) combine environments

Post by RC-Scottyboy »

If there's gonna be a city envir, not only asphalt and concrete, grass and tiles to!
Straight from the RC team
there's a new team named:
Team ®iginal

Be yourself, be ®iginal.
Ripbox
Posts: 246
Joined: 15 Jun 2010, 13:00

Re: (editor) combine environments

Post by Ripbox »

lets think back to the TMUF video where the billboards are used to warp from environment to environment..... it was a good idea.... though maybe not the best way.... so, maybe that all environment can me located in one zone so that it can be driven to others.... but then i wont say too much on this since it can got to off topic and so on
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