Replacing the default textures with a custom mod permanently

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Jer76
Posts: 149
Joined: 22 Jun 2011, 14:15

Replacing the default textures with a custom mod permanently

Post by Jer76 »

Hello,

Mods are useful when it comes to build a map with one of them, but I am not a mapper. Therefore, I would like to use a custom mod in place of the default mod (ie the default Canyon textures) for a few days, then change back to the original, then use a custom one again, etc.

The point being that I would be able to see the mod textures on every map I play - particularly those which normally don't come with a mod.

I know that it was possible in TMF because I found tutorials [here is the French tutorial]. I tested it with a .zip format mod in TM² and it didn't work. Then I realized there was a chance that most mods are going to come in .pak format from now on anyway, and that it probably changes everything.

So I would like to know if it was even still possible to do; and if it is, how to proceed.

Here is a link for mods if you need to download one in order to try!

If a method is proved to work, I will edit this first post to put the solution in, to make it easier to find.

Thanks. :)
TX-Jer27
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TStarGermany
Posts: 466
Joined: 15 Jun 2010, 11:05
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Re: Replacing the default textures with a custom mod permane

Post by TStarGermany »

You can replace the texture files in the original zips, but TM will recognise this (filesize/checksum) and re-download the files...
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Jer76
Posts: 149
Joined: 22 Jun 2011, 14:15

Re: Replacing the default textures with a custom mod permane

Post by Jer76 »

Did nobody manage to make it work, so far?
TX-Jer27
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