Hello,
I am having issues with creating a track in the game. I wanted to have multiple exits for a track I've made (sort of 4 choices, 1 of them is the quickest exit). But every time that tried this, you would go through the exit...Then nothing.
Like, the game doesn't exit. It doesn't count the time. I just end up at the end, still driving around.
I've tried to eliminate that idea, and go for just 1 exit. But it doesn't help and it does the same thing.
I've saw it on some other maps, and it didn't seem to have a problem with those maps. Am I doing something wrong, or is there an issue with the game and multiple exits?
Track issues, help needed
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Re: Track issues, help needed
Missing a checkpoint... maybe hidden in underground?
If more than 1 Podium is added you just might get this result...
Several finish lines is no problem.
If more than 1 Podium is added you just might get this result...
Several finish lines is no problem.
I'm going to leave now... If I show up before I get back, then please ask me to wait.
Re: Track issues, help needed
You are either missing a Checkpoint or in test driving mode. To validate the track you have to click the flag on the bottom right of the screen.
Re: Track issues, help needed
This was in Validate mode...Keras wrote:You are either missing a Checkpoint or in test driving mode. To validate the track you have to click the flag on the bottom right of the screen.
So, I would need to add a checkpoint underground to have this work-out right?
Could someone explain to me why that would be the case? Just for future reference
- Trackmaniack
- Posts: 2096
- Joined: 16 Jun 2010, 16:16
- Location: Iowa City, IA
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Re: Track issues, help needed
No...you actually need to do the reverse--make sure you don't have any "random checkpoints" where they're not supposed to be...I had made a -massive- track, and had this happen to me, once. I had accidentally clicked a checkpoint clear out on the end of the map, up on the top of a hill. 

WIP
Re: Track issues, help needed
Ok, what, specifically, do I need to look out for to fix?Trackmaniack wrote:No...you actually need to do the reverse--make sure you don't have any "random checkpoints" where they're not supposed to be...I had made a -massive- track, and had this happen to me, once. I had accidentally clicked a checkpoint clear out on the end of the map, up on the top of a hill.
Re: Track issues, help needed
Simply check if you drive through all CP on the map. If there are any outside of your track delete them.
Re: Track issues, help needed
I know this was posted several months ago, but has your issue been resolved?
//fraxyl
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