which kind of stones and trees ares solid?

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coolcoolwcr
Posts: 21
Joined: 16 Aug 2011, 12:35

which kind of stones and trees ares solid?

Post by coolcoolwcr »

When you drive,you usually don't know the trees or stones before you is crashable or not.Therefore when you go cross them you hit the tree or the stone make you jump.Hope Nadeo can provide an option to remove uncrashable trees and stones.Afterall we play the game mostly for fluid driving experience,not for enjoying how the trees and stones decorated the environment.
coolcoolwcr
Posts: 21
Joined: 16 Aug 2011, 12:35

Re: which kind of stones and trees ares solid?

Post by coolcoolwcr »

to put it more clearly,when i play c15,there's an area of grass and stone you have to go across before you jump into an tunnel.And when I go across the area,it sometimes gives me a jump,which may ruin the whole lap,while sometimes not.And you can not discern by your eyes which part of the area leviates you or not.So what I want Nadeo to do is have the area of grass and stone replaced by a discernable,solid stone so that you know how to avoid it.
Weeeeee
Posts: 145
Joined: 20 Aug 2011, 21:09

Re: which kind of stones and trees ares solid?

Post by Weeeeee »

You just have to figure out yourself where to drive,you cant expect everything to be easy :)
xanatos.chimera
Posts: 99
Joined: 30 Aug 2011, 06:58

Re: which kind of stones and trees ares solid?

Post by xanatos.chimera »

coolcoolwcr wrote:When you drive,you usually don't know the trees or stones before you is crashable or not.Therefore when you go cross them you hit the tree or the stone make you jump.Hope Nadeo can provide an option to remove uncrashable trees and stones.Afterall we play the game mostly for fluid driving experience,not for enjoying how the trees and stones decorated the environment.
All rocks other than desert ground are solid. Cactus and large trees are solid. All small shrubbery is insubstantial.

Specifically on C15, the point you're referring to is where you come back to the start line? The area that doesn't throw you off is midway between the silo tower and the trees. Aim for the corner of the shrubbery patch on the left, passing as close to it as you can, if you turn just as you pass it you'll drift a bit but orient in-line with the road and slide into it. The road should stop you from sliding across into the stuff on the other side if you're curve is shallow enough. You'll pass through the start/finish and jump into the tunnel without crashing.
Weeeeee wrote:You just have to figure out yourself where to drive,you cant expect everything to be easy :)
That's just unhelpful and glib; the smiley at the end doesn't change that, either.
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