When the log window is open and a script that just continually prints is running, the memory usage just skyrockets (about 200 MB per second for me), and eventually the game quits and my system often gets unresponsive.
Also, though the 'onscreen output buffer' is being leaked, the actual 'internal data' is as well, but the usage increases very slowly. This happens only while the script is running and the log window isn't open. (the rate of memory being leaked is about 20KB/sec for me).
I have the latest optional update of the game.
Will there be a fix in a future update for this?

Cheers!