Question about ManiaScript

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Alter-Fox
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Question about ManiaScript

Post by Alter-Fox »

At first when I heard about ManiaScript I assumed it was a language to create scripted events and set pieces on a track (or map or quest I guess :P). Right now I see it being used to create useful tools for map builders but I'd still like to know if it can (or will be able to in future ManiaPlanet versions) actually create scripted set pieces or other things that could influence the gameplay on a particular map.
What do I mean by set pieces? Think of a section on a Canyon track where you need to be fast -- not because of a jump or a stunt ahead, but because towers (maybe built with the arena blocks) are falling over on the track in front of you and you need to get underneath them before they crush you.
I'd love to be able to create something like this and it would be the only reason I'd bother to learn ManiaScript; I'm really bad at even coming up with ideas for tools and anticipating what a map builder might want... I'd rather build tracks :P.

I suppose this would be similar to mediatracker; but mediatracker doesn't affect the gameplay except by influencing the player's perception.
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m4rcel
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Re: Question about ManiaScript

Post by m4rcel »

You cannot influence the map or the car at all with ManiaScript. This script language is for either supporting you in the Editor with plugins, or creating some dynamic ManiaLinks (like Tetris :D) which was not possible in TMF. With ShootManis you will also be able to write your own GameModes, i.e. to define the rules when a game has won by a player, but you still won't be able to manipulate the player directly.
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