AnchorVis on and off (what's the difference?)

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AnchorVis on and off (what's the difference?)

Post by Chevron »

Anyone knows what it's good for? If it doesn't work then what was it supposed to do?
Last edited by Chevron on 16 Apr 2012, 15:13, edited 2 times in total.
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Demented
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Re: AnchorVis ?

Post by Demented »

I'd like to know too.
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Re: AnchorVis ?

Post by w1lla »

AnchorVis is the same thing as it was in TMNF

Code: Select all

open the track you want that view in, in the track editor. 
Click the media tracker icon. 
Choose "in game". 
place a clip on the start. 
Insert a camera block (custom) 
On block length, set it to 00:00.10. 
Click on the "Show full timeline". 
Click the yellow bar to the left in your camera block. 
Check "keep playing", "anchor vis" and "anchor rot". 
Do the same for the right yellow bar. 
When you have the right bar selected, Press tab to remove HUD. 
Move the camera with the arrow keys and the mouse and position it at a cockpit view. 
press tab to bring back the HUD, exit the media tracker, validate the track to see if it works. 
Then save if you want to. 

When you have that cam, you are forced to have it all the track, meaning: you cant change view 

You are not expected to understand so much since this is not such a good explanation, but if you know how to use the media tracker, it should be easy 
source:

http://www.tm-forum.com/viewtopic.php?f=6&p=15931
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Re: AnchorVis ?

Post by Chevron »

Ok, but what does it do?
- You did.
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- ...I didn't.
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Re: AnchorVis ?

Post by w1lla »

It Rotates left to right as AnchorRot goes up and Down
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OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
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Re: AnchorVis ?

Post by banjee »

Are to sure? Because Anchor Vis is on by default when the clip in anchored and it still faces only one way.
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Re: AnchorVis ?

Post by Chevron »

w1lla wrote:It Rotates left to right as AnchorRot goes up and Down
Could you give an example of this behaviour?
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Re: AnchorVis ?

Post by w1lla »

There is an example in my first post i made in this topic.
open the track you want that view in, in the track editor.
Click the media tracker icon.
Choose "in game".
place a clip on the start.
Insert a camera block (custom)
On block length, set it to 00:00.10.
Click on the "Show full timeline".
Click the yellow bar to the left in your camera block.
Check "keep playing", "anchor vis" and "anchor rot".
Do the same for the right yellow bar.
When you have the right bar selected, Press tab to remove HUD.
Move the camera with the arrow keys and the mouse and position it at a cockpit view.
press tab to bring back the HUD, exit the media tracker, validate the track to see if it works.
Then save if you want to.

When you have that cam, you are forced to have it all the track, meaning: you cant change view

You are not expected to understand so much since this is not such a good explanation, but if you know how to use the media tracker, it should be easy
TM² Info
SM Info
QM Info

OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
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Demented
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Re: AnchorVis ?

Post by Demented »

Is it only for in game race mode then and is not useful in post race replays?
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
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GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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Re: AnchorVis ?

Post by Chevron »

In this example, can we notice it?
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