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AnchorVis on and off (what's the difference?)

Posted: 04 Apr 2012, 12:08
by Chevron
Anyone knows what it's good for? If it doesn't work then what was it supposed to do?

Re: AnchorVis ?

Posted: 04 Apr 2012, 15:30
by Demented
I'd like to know too.

Re: AnchorVis ?

Posted: 04 Apr 2012, 15:58
by w1lla
AnchorVis is the same thing as it was in TMNF

Code: Select all

open the track you want that view in, in the track editor. 
Click the media tracker icon. 
Choose "in game". 
place a clip on the start. 
Insert a camera block (custom) 
On block length, set it to 00:00.10. 
Click on the "Show full timeline". 
Click the yellow bar to the left in your camera block. 
Check "keep playing", "anchor vis" and "anchor rot". 
Do the same for the right yellow bar. 
When you have the right bar selected, Press tab to remove HUD. 
Move the camera with the arrow keys and the mouse and position it at a cockpit view. 
press tab to bring back the HUD, exit the media tracker, validate the track to see if it works. 
Then save if you want to. 

When you have that cam, you are forced to have it all the track, meaning: you cant change view 

You are not expected to understand so much since this is not such a good explanation, but if you know how to use the media tracker, it should be easy 
source:

http://www.tm-forum.com/viewtopic.php?f=6&p=15931

Re: AnchorVis ?

Posted: 04 Apr 2012, 16:25
by Chevron
Ok, but what does it do?

Re: AnchorVis ?

Posted: 04 Apr 2012, 16:33
by w1lla
It Rotates left to right as AnchorRot goes up and Down

Re: AnchorVis ?

Posted: 04 Apr 2012, 16:42
by banjee
Are to sure? Because Anchor Vis is on by default when the clip in anchored and it still faces only one way.

Re: AnchorVis ?

Posted: 05 Apr 2012, 10:23
by Chevron
w1lla wrote:It Rotates left to right as AnchorRot goes up and Down
Could you give an example of this behaviour?

Re: AnchorVis ?

Posted: 05 Apr 2012, 10:34
by w1lla
There is an example in my first post i made in this topic.
open the track you want that view in, in the track editor.
Click the media tracker icon.
Choose "in game".
place a clip on the start.
Insert a camera block (custom)
On block length, set it to 00:00.10.
Click on the "Show full timeline".
Click the yellow bar to the left in your camera block.
Check "keep playing", "anchor vis" and "anchor rot".
Do the same for the right yellow bar.
When you have the right bar selected, Press tab to remove HUD.
Move the camera with the arrow keys and the mouse and position it at a cockpit view.
press tab to bring back the HUD, exit the media tracker, validate the track to see if it works.
Then save if you want to.

When you have that cam, you are forced to have it all the track, meaning: you cant change view

You are not expected to understand so much since this is not such a good explanation, but if you know how to use the media tracker, it should be easy

Re: AnchorVis ?

Posted: 05 Apr 2012, 15:27
by Demented
Is it only for in game race mode then and is not useful in post race replays?

Re: AnchorVis ?

Posted: 06 Apr 2012, 09:36
by Chevron
In this example, can we notice it?