As clan-founder & Trackmania hoster of a middle-large clan in the Netherlands i am curious about the beta's dedicated.
Since the experience of the dedicated server software on Trackmania forever that took a while to run stable, im curious when these beta's are launched. I guess it gonna be at the same time. Of course i would like to see a stable transition to Trackmania 2. Ofcourse i hope to hear in time what the specs are for running this on Linux systems.
Dedicated server software
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Re: Dedicated server software
Im pretty confident that the Dedicated Server software will progress within the game's beta.
TMUF Profile name: mikoz
Re: Dedicated server software
It certainly did during the Forever betas, but that doesn't necessarily mean it was stable. What was surprising was that the dedicated servers during that time also had Aseco.
As a server operator myself for my time and another team, I'm eager to set up a server when it gets released.

As a server operator myself for my time and another team, I'm eager to set up a server when it gets released.

- w1lla
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Re: Dedicated server software
Aseco was first because AM and Xymph where in the alpha stage. As aseco now is slowing down development the quest for first server software will be between xaseco and gaseco.
Hope there will be a new gamemode called co-op in the dedicated. Which is like team rounds but only based upon quests or rounds.
Hope there will be a new gamemode called co-op in the dedicated. Which is like team rounds but only based upon quests or rounds.
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OS: Windows 10 x64 Professional
MB: MSI 970A-G46
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KB: Logitech G510s
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Re: Dedicated server software
And possibly FASTw1lla wrote:Aseco was first because AM and Xymph where in the alpha stage. As aseco now is slowing down development the quest for first server software will be between xaseco and gaseco.
Hope there will be a new gamemode called co-op in the dedicated. Which is like team rounds but only based upon quests or rounds.
TMUF Profile name: mikoz
- w1lla
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Re: Dedicated server software
yes Fast too. Well as you can see Fast is evolving to the more modes that i think are coming up as the rest is more devolving after fast.
TM² Info
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
Re: Dedicated server software
Or....... They join up to one team
-Wonder what that would produce..
Either a brilliant system or a fight
D But seriously, a new game, a new form of scripting and what about the servercallls.. dunno what nadeo would built in it standard. I even guess that the dedicated software could be universal for the 3 gametypes and maybe in future lets you switch TM & SM maps.........

Either a brilliant system or a fight

Re: Dedicated server software
Haha, I guess it's going to end in a fight.. Especially with Gekko praying his ladder system all the timeweerwolf wrote:Or....... They join up to one team-Wonder what that would produce..
Either a brilliant system or a fightD

I also managed some Trackmania servers, especially relay servers for matches and did some programming, like for example the serverviewer you see below or some custom manialink score displays, etc.weerwolf wrote:But seriously, a new game, a new form of scripting and what about the servercallls.. dunno what nadeo would built in it standard. I even guess that the dedicated software could be universal for the 3 gametypes and maybe in future lets you switch TM & SM maps.........
What I really don't like is that there's absolutely no reliable documentation when programming something for Trackmania. Sure, you can list all xmlrpc methods and get a short description of them but this is not always enough. And when it comes to callbacks, it gets worse. It's no problem to find out what you need for a simple serverviewer, but for bigger things, especially modifications on the server side you need to know much more. You'll end up reading code from FAST or (X)Aseco and start to wonder why these guys knew how it works.
The same applies for manialinks, I still don't know how the correct syntax and those style/substyle combinations have been found.
Of course I don't expect something as perfect as the Valve Developer Wiki, but a bit more would really be appreciated (by at least me

This way I got the feeling that there are only like 6-10 people from the community with a complete overview over the dedicated server, the creators of the server controllers.
Re: Dedicated server software
Definitely FAST too, but a lot depends on our available spare time, and for both Slig and me goes that we have significant less of that than two+ years ago during the TMF alpha/beta, due to our current full-time jobs. So we'll have to see... it's certainly going to be interesting to see how the dedicated has evolved, and how the common aspects between TM2/QM/SM affect our server controllers.Makikou wrote:And possibly FASTw1lla wrote:Aseco was first because AM and Xymph where in the alpha stage. As aseco now is slowing down development the quest for first server software will be between xaseco and gaseco.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Re: Dedicated server software
The same way, by studying the methods/callbacks lists, experimenting, and learning from other people's code.svens wrote:What I really don't like is that there's absolutely no reliable documentation when programming something for Trackmania. Sure, you can list all xmlrpc methods and get a short description of them but this is not always enough. And when it comes to callbacks, it gets worse. It's no problem to find out what you need for a simple serverviewer, but for bigger things, especially modifications on the server side you need to know much more. You'll end up reading code from FAST or (X)Aseco and start to wonder why these guys knew how it works.
That would be Smurf's secretsvens wrote:The same applies for manialinks, I still don't know how the correct syntax and those style/substyle combinations have been found.

Yeah, you can't expect a small team like Nadeo to produce a lot of documentation on their tools, especially not in advance - they've got games to build and release. Besides, the Valve Wiki is a major community effort too, and while there is a TM Wiki, that never saw much activity. So your disappointment regarding this issue should be directed as much at the TM community as at Nadeo.svens wrote:Of course I don't expect something as perfect as the Valve Developer Wiki, but a bit more would really be appreciated (by at least me).
There are probably quite a few more. This stuff is indeed not trivial, but it's not rocket science either that you'd need to be John Carmack for to fully understand.svens wrote:This way I got the feeling that there are only like 6-10 people from the community with a complete overview over the dedicated server, the creators of the server controllers.

Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
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