Search found 20 matches

by Strollin
10 Apr 2016, 16:06
Forum: Trackmania Turbo
Topic: Opinion about Valley im TM Turbo
Replies: 18
Views: 4531

Re: Opinion about Valley im TM Turbo

Lagoon is not beginner-friendly tho... Why would they change Valley because of its difficulty and then make Lagoon like it is? If someone can help me to figure it out it woud be cool ^^ Well it was just a guess, I dont know what the actual reason for it was :D However Lagoon is a completely new env...
by Strollin
10 Apr 2016, 15:34
Forum: Trackmania Turbo
Topic: Opinion about Valley im TM Turbo
Replies: 18
Views: 4531

Re: Opinion about Valley im TM Turbo

changing the physics would make getting gold/nadeo medals a joke, also changing the handling and never been able to play with the old one again would be just sad Maybe Im just bad or dont have enough practice in Valley but for me Valley is the hardest envi to get gold/nadeo medals, especially when ...
by Strollin
09 Apr 2016, 23:43
Forum: Trackmania Turbo
Topic: Editor LIVESTREAM (Offline)
Replies: 5
Views: 1351

Re: Editor LIVESTREAM (online now!)

acceleracer_01 wrote: They're gone, they got removed in Turbo for aesthetic reasons.
Ah, so thats why they were used in the campaign :D Just like the containers and cat-dolls that are just barely accessible via macro-blocks :roflol:
by Strollin
07 Apr 2016, 16:34
Forum: Trackmania Turbo
Topic: Why magnetic segments of rollercoaster don't hold car?????
Replies: 24
Views: 5511

Re: Why magnetic segments of rollercoaster don't hold car???

You do not need to check speed on GOOD and proper made map. If you want to made a LOL crap, when you drive 900 and you want to made fast 90 degree vertical turn, then you should not be surprised that your car fly away. It's called LOL - "lot of laughs", someone laugh on car behaviour, res...
by Strollin
07 Apr 2016, 15:55
Forum: Trackmania Turbo
Topic: Why magnetic segments of rollercoaster don't hold car?????
Replies: 24
Views: 5511

Re: Why magnetic segments of rollercoaster don't hold car???

Following physics logic, throw a rollercoaster at 1000km/h on a turn or on a up and down hill, lets see how it behaves. I think It would simply fly away, unless its a nasa engineer built rollercoaster made of adamantium. Yea braking in mid air, having a spontaneous speed boost when you drive over a...
by Strollin
06 Apr 2016, 23:13
Forum: Trackmania Turbo
Topic: Why magnetic segments of rollercoaster don't hold car?????
Replies: 24
Views: 5511

Re: Why magnetic segments of rollercoaster don't hold car???

sayotoshi wrote: It is possible to drive those rollercoasters with much more speed than 320 without hitting anything, and it's a big different.
I was more talking about speeds like 700+^^
by Strollin
06 Apr 2016, 22:41
Forum: Trackmania Turbo
Topic: Why magnetic segments of rollercoaster don't hold car?????
Replies: 24
Views: 5511

Re: Why magnetic segments of rollercoaster don't hold car???

I don't look at speedometer while driving. So for me it's just roulette to know if I have below 320 or above during driving. +1 to this... Ive seen some maps as well where you simply HAD to brake at some points in order to stay on the magnetic roads which in my opinion is less fun than actually dri...
by Strollin
05 Apr 2016, 19:48
Forum: Trackmania Turbo
Topic: Editor help please
Replies: 5
Views: 1340

Re: Editor help please

I dont think they removed it or at least its possible with the pc version so there should be a way to do it in the console version too. Why they didnt add the items they used in the campagin stays a mystery tho...
by Strollin
05 Apr 2016, 19:32
Forum: Trackmania Turbo
Topic: Trackbuilder Build Limit
Replies: 4
Views: 2070

Re: Trackbuilder Build Limit

Im not entirely sure what the reason for this was but I assume they didnt want to have too big maps for multiplayer, especially when like 100 players play the same map which could result in long loading times. Anyway as far as I remember Hylis said something about testing how this blocklimit would a...
by Strollin
31 Mar 2016, 13:56
Forum: Trackmania Turbo
Topic: Enviro-mixing in Turbo
Replies: 60
Views: 13367

Re: Enviro-mixing in Turbo

I just found out that you cant change the car in the stadium envi, neither in Maniaplanet nor in Turbo so I guess its not meant to be changed, but why would you be able to envi-mix other environments but not stadium? I Just had a nice idea for Lagoon car/Stadium-envi but I guess that wont work out :...

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